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Unread Thu, 25th-Aug-2011, 2:05 PM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 1
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Barracks nerf and Blue-flame nerf.. cool Blizz. **** with the 12 rax 15 orbital timings and then nerf Hellion back into oblivion.. Marine Tank will be back for TvT I feel..
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Unread Thu, 25th-Aug-2011, 2:23 PM Who's Who:   Total Posts Made: 877 # 2
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Originally Posted by nGenHuT View Post
Barracks nerf and Blue-flame nerf.. cool Blizz. **** with the 12 rax 15 orbital timings and then nerf Hellion back into oblivion.. Marine Tank will be back for TvT I feel..
A 5-damage change to one of the fastest-producing mineral dumps that is able to soak more tank shots than bio could imagine is going to remove them from the matchup? They'll still be amazing for soaking damage and harass; you just have to control them a little better now (not a personal dig; just a general statement).

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Unread Thu, 25th-Aug-2011, 3:25 PM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 3
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Originally Posted by tgun View Post
A 5-damage change to one of the fastest-producing mineral dumps that is able to soak more tank shots than bio could imagine is going to remove them from the matchup? They'll still be amazing for soaking damage and harass; you just have to control them a little better now (not a personal dig; just a general statement).
When you consider how quickly you can mass marines rather than hellions due to the spammable nature of barracks, combined with the numerous bio timings you can abuse against a meching player, you'll be surprised how much that extra damage will be missed.
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