SC2SEA.com - Starcraft 2 SEA eSports Community Site


  • Home
  • About
  • Streams
  • Features
  • Tournaments
  • Forums
SC2SEA.com - Starcraft 2 SEA eSports Community Site > Starcraft 2 Discussion > Strategy & Improvement > How to play offensive?
Community
House Clans
Clans
No recent threads.
Community
No recent threads.
Tournaments
No recent threads.
Latest Blogs New
tier list of people...
asdfSchnitzel
My Life Was Turned...
Sc2Clare
I've been playing...
SLCN.Wally
My Starcraft/eSpor...
syfChadMann
My Starcraft/eSpor...
syfChadMann
General
Stickied Threads
No recent threads.
General Threads
No recent threads.
StarCraft II
Starcraft General
No recent threads.
Strategy Discussion
No recent threads.
BSG Discussion
No recent threads.
Other Games
Other Games
No recent threads.
Sports
No recent threads.
News
News Archive
No recent threads.
Tournament News
No recent threads.
Articles Archive
Replays
Photo Gallery
Mark all forums as read
Reply
Page 1 of 2 1 2 > All
Display Modes
Thread Tools
View First Unread View First Unread
Unread Sun, 31st-Jul-2011, 7:37 PM BnetId: Estancia, 280  Race: Location: Singapore  Total Posts Made: 33 # 1
Estancia
Estancia's Avatar
How to play offensive?

Greetings, I am a silver protoss player.
My usual play style is a protoss deathball style where I play defensive until I gather a deathball and push out for an all in.
The problem with this build is that this allows the zerg player to get ****load of bases and contain/harrass me to death.
So far my only successful offesnive play would be 4gate during PvZ (even in PvP I always go for defensive 4gate), and my only form of harrass is dt which I transition into archons later on (in ZvP again, I never harrass against other races)
This is giving me lots of problems, because this gives the opponent opportunity to expand and tech like mad while I usually play defensively on only 2-3 bases, and this is exploited extremely well in PvZ (in silver and for other races, even given the chance people usually stay on 2-3 bases ). In the end they completely overwhelm me with 200 maxed army + 8 hatch with insane number of larvae)
I need some builds that allow me to play aggressively in mid to late games, and some tips that will help me.
Thanks
Estancia is offline   OLD POST Reply With Quote
Estancia
View Public Profile
Send a private message to Estancia
Find all posts by Estancia
Unread Sun, 31st-Jul-2011, 8:22 PM BnetId: Primex.740  Race: Location: TAS, Australia  Total Posts Made: 63 # 2
Primex
Primex's Avatar
Tourneys Joined: 5
Hey! I'm also a silver protoss, I find that if you 3gate into an expo and get a robo you can then pressure there 2nd or 3rd. With some immortals and gateway units. If you want to chat and discuss strategies add me in-game :P Primex.740
Primex is offline   OLD POST Reply With Quote
Primex
View Public Profile
Send a private message to Primex
Find all posts by Primex
Unread Sun, 31st-Jul-2011, 9:30 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 3
ProAnnn
ProAnnn's Avatar
Tourneys Joined: 13
Try going stargate tech against zerg. Get 2 void rays and like 2 phoenix out and go harass. At your level they wouldnt really make spore preemptively so they most likely will take alot of damage
ProAnnn is offline   OLD POST Reply With Quote
ProAnnn
View Public Profile
Send a private message to ProAnnn
Find all posts by ProAnnn
Unread Sun, 31st-Jul-2011, 9:51 PM BnetId: Estancia, 280  Race: Location: Singapore  Total Posts Made: 33 # 4
Estancia
Estancia's Avatar
Quote:
Originally Posted by ProAnnn View Post
Try going stargate tech against zerg. Get 2 void rays and like 2 phoenix out and go harass. At your level they wouldnt really make spore preemptively so they most likely will take alot of damage
This has its own problem because speedlord scoutings will completely ruin your build.
Maybe I should try pressuring with immortals and gate blob.
Estancia is offline   OLD POST Reply With Quote
Estancia
View Public Profile
Send a private message to Estancia
Find all posts by Estancia
Unread Sun, 31st-Jul-2011, 10:28 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 5
ProAnnn
ProAnnn's Avatar
Tourneys Joined: 13
Voidray should get out before speedlords..
ProAnnn is offline   OLD POST Reply With Quote
ProAnnn
View Public Profile
Send a private message to ProAnnn
Find all posts by ProAnnn
Unread Mon, 1st-Aug-2011, 12:08 AM BnetId: Estancia, 280  Race: Location: Singapore  Total Posts Made: 33 # 6
Estancia
Estancia's Avatar
Quote:
Originally Posted by ProAnnn View Post
Voidray should get out before speedlords..
Or I mean, normal overlords.
If they are lucky they will send it from the side I built the stargate, and i can't risk putting it in the middle D:
Estancia is offline   OLD POST Reply With Quote
Estancia
View Public Profile
Send a private message to Estancia
Find all posts by Estancia
Unread Mon, 1st-Aug-2011, 7:01 AM BnetId: noobinater.335  Race: Location: Townsville, QLD, Australia  Total Posts Made: 142 # 7
noobinater
noobinater's Avatar
Tourneys Joined / Won: 7/1
Unearthed Talent
Achievements (1)
Don't play a boring ass pure deathball style? Get out on the map with gateway units and scare the z.

Quick Comments
 deL:  
Good advice on how to lose PvZ even faster.
noobinater is offline   OLD POST Reply With Quote
noobinater
View Public Profile
Send a private message to noobinater
Find all posts by noobinater
Unread Mon, 1st-Aug-2011, 9:59 AM BnetId: Insidious 806  Race: Location: Geelong  Total Posts Made: 25 # 8
Insidious
Default Avatar
I Usally play a 3 Gate sentry expand build against zerg, and then as soon as the Nexus is building throw up a robo and then robotics bay allows for a colossi push. also as soon as your robo is built get out an OB that allows you to see whats going on in the Zerg Headquaters if u see he is playing a heavy tech build.. u can get your colossi 3-4 and all ur gateway units of 2 base and then go attack.. u dont have to wait for 3-3-3 upgrades from ur forge.. so attack earlier if he is going heavy tech.. the only really heavy early pressure is a 4gate build but then u dont really learn anything :/.. hope that helps
Insidious is offline   OLD POST Reply With Quote
Insidious
View Public Profile
Send a private message to Insidious
Find all posts by Insidious
Unread Mon, 1st-Aug-2011, 12:32 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 9
Next_rim
Next_rim's Avatar
I play all-air and don't move out until I have secured a fast 3rd. I use cannons and mothership to repel timings, then slowly cruise around with my voidray+carrier ball and try to contain him on 3 bases, while I grab 4th and 5th. Then a-move him with 200/200 3:3 carrier ball and watch him ragequit. If things get out of hand, I add DT's and do an attack on all his mining bases to buy time.

Sounds deathballish? Except for starting min 7, I'm actively present on the map with my voidray and phoenix, do pokes and fly-bys, constantly patrol his potential bases, deny him xel'nagas and am 100% aware of what he is doing.

Deathball =/= sit at base till 200/200. If you play ground, use your fast stalkers (with blink perferably) to gain map control, kill free lings and ovies, potentially prevent 3rd and 4th. Blink stalkers are very fast and mobile, they can run away pretty much from anything cept for slings on creep.
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
Unread Mon, 1st-Aug-2011, 1:02 PM BnetId: pikkon.835  Race: Clan: WNG  Location: Adelaide  Total Posts Made: 332 # 10
pikk0n
Default Avatar
Tourneys Joined: 13
Sleeping with the Fishes
Achievements (1)
Question was how to play offensive but how about being MORE defensive and make that standard deathball push to a zerg on 7 bases but you yourself on 3 bases MINIMUM! You don't HAVE to sit on 2 bases when massing a deathball. You can just as easily grab a third and defend it at the same time. Just mass cannons and get gateways to mess with the Zerg's AI a little to buy your deathball time to move from your 2nd to your 3rd? With your third up, you can have around 3 robo and 9 gateways or 2 robos and 12 gateways easily. So even against a zerg on 7 bases, your 200/200 army isn't going to suffer much damage against a zerg's 200/200 army. Deal with the second wave of 200/200 zerg army (since he is sitting on 7 bases) by quickly warping in more stalkers/sentries off your 9 gates and by then, the zerg should be low on larva. Your army count should be halved by then but at your silver level, don't expect the zerg to put on some crazy micro to buy himself enough time for injects and more larvas so he can remacro a 3rd 200/200 army. He'd have missed a lot of injects from the 2 engagements and most likely misrallied.

You should win if you can secure your third by being defensive and who's to say you can't secure your 4th just as easily on a map such as Shattered Temple? Your third can easily be the gold or the expo behind the rocks. The problem with being offensive is, at the lower levels, we tend to get outpositioned and lose the game because of it. I'm plat and have lost quite a few PvZs when I moved out in an attempt to be aggressive but failed due to inferior micro. Well, if you mess up your FF, kiss your army goodbye but if your FF is godly, you'd win easily by being aggressive. That said, in silver level, how quickly would the zerg be on 7 bases anyway? And even if he was, he'd be WAY underdroned with most bases for show and larva anyway. Abuse FF with your deathball and grab a third. Protoss 101. Hehe.... Watch the BM from zergs about FF imbaness and protoss imbaness if you do this defensive deathball tho. Just a deathball off 2 bases = deaththreats to you. Hehe....
pikk0n is offline   OLD POST Reply With Quote
pikk0n
View Public Profile
Send a private message to pikk0n
Find all posts by pikk0n
Unread Mon, 1st-Aug-2011, 2:33 PM BnetId: nGenXeen.438  Race: Location: Singapore  Total Posts Made: 380 # 11
Xeen
Xeen's Avatar
Tourneys Joined: 1
Movie Star
Achievements (1)
If the guy wants hints on how to be aggressive, you probably shouldn't be giving him tips on how to do the opposite.

I'm not a fan of Stargate builds personally, they have to do damage to really break even since the tech is pretty dead-ended in comparison to things like TC, and most importantly, they're harass and not pressure. So long as Z secures their third and gets a few spores over there, they're fine, and what they're doing in the meantime is making pure drones because you've guaranteed your actual army count isn't going to be high for awhile. Still a viable style though.

OP: Gateway units and control. Go up to 4-5 gates around 7 minutes, push out and get map presence while adding TC/more gates/upgrades, going up to 6gates and blink around 9-10. You need to have enough stuff to contest the zerg's map control and potentially cancel a greedy third, so make stuff and poke around. You can secure an expansion (including the gold if Zerg is forced into a very defensive position) behind this because you have map control. It also keeps Zerg from droning because the threat of you walking into their base is there.

This is a replay of Light vs TargA from the previous Master's Cup that shows a decent example of adding gates and tech behind threatening pressure: http://drop.sc/23018
Xeen is offline   OLD POST Reply With Quote
Xeen
View Public Profile
Send a private message to Xeen
Find all posts by Xeen
Unread Mon, 1st-Aug-2011, 4:23 PM BnetId: dazaris.723  Race: Location: Adelaide  Total Posts Made: 24 # 12
dazaris
Default Avatar
When I'm looking to be offensive I usually open up by making a crack about my opponent's mother or place of birth. If you don't get a reaction there telling him he's terrible or a "noob" can work too. Warning though, being offensive does take some APM and it can be hard to maintain your macro while making racial slurs.

If you're looking for some video tutorials, CombatEX, a player notorious for being offensive has released some videos on youtube, the first of which you can check out here:
YouTube (Profile Pages)
YouTube (Profile Pages)

Disclaimer: This post is intended as a joke and is not meant to be taken seriously. For actual advice please read the other replies posted in this thread.
dazaris is offline   OLD POST Reply With Quote
dazaris
View Public Profile
Send a private message to dazaris
Find all posts by dazaris
Unread Mon, 1st-Aug-2011, 6:06 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 13
Next_rim
Next_rim's Avatar
Quote:
I'm not a fan of Stargate builds personally, they have to do damage to really break even since the tech is pretty dead-ended in comparison to things like TC, and most importantly, they're harass and not pressure. So long as Z secures their third and gets a few spores over there, they're fine, and what they're doing in the meantime is making pure drones because you've guaranteed your actual army count isn't going to be high for awhile. Still a viable style though.
You might be confusing stargate opening and dedicated stargate build. While opening is harassive and buys you time to tech to robo or mass gates, stargate build gets mommaship and voids to grab very safe 3rd, and harass is a mere option, not a liability. And while zerg is droning, I'm chronoing probes. By the time my 3rd goes down (min 9, when mommaship pops), Zerg is usually ahead by at most 10 drones, given he pulled off a fast 3-rd. Then it becomes a matter of efficient army trade and containing zerg on 3 bases.
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
Unread Mon, 1st-Aug-2011, 6:54 PM BnetId: Estancia, 280  Race: Location: Singapore  Total Posts Made: 33 # 14
Estancia
Estancia's Avatar
Thanks for your tip guys.
So so far these were the suggestions :
- Stargate opening
- 3gate sentry expand into robo push
- Be more defensive but get thrid
- Offend the opponent

For the fourth point, I found out that talking to your opponent a lot also helps, because he will mess up his build timing while typing.

Stargate tech seems too risky. I'll try out robo tech. Thanks
Estancia is offline   OLD POST Reply With Quote
Estancia
View Public Profile
Send a private message to Estancia
Find all posts by Estancia
Unread Mon, 1st-Aug-2011, 7:06 PM BnetId: SkyBreaker.895  Race: Location: Melbourne, Australia  Total Posts Made: 431 # 15
SkyBreaker
SkyBreaker's Avatar
The Manner ManCommunity BuilderThe Gatekeeper
Achievements (3)
Read/watch this; inControL's PvZ coaching VoD (it's slightly older, but it's fundamentals still apply) and watch Day 9 Daily #323.

GL&HF

Quick Comments
 Daboo:  
I stopped watching dailies when they became more fun than analytical,but this one seems really good.
___________________________________
.
Skype // SkyBreakerSC2.
Battle.net // SkyBreaker.895.
SkyBreaker is offline   OLD POST Reply With Quote
SkyBreaker
View Public Profile
Send a private message to SkyBreaker
Visit SkyBreaker's homepage!
Find all posts by SkyBreaker
Unread Mon, 1st-Aug-2011, 9:27 PM BnetId: porkchop.302  Race: Location: manila, philippines  Total Posts Made: 58 # 16
porkchop
Default Avatar
Tourneys Joined: 2
Quote:
Originally Posted by Estancia View Post
Or I mean, normal overlords.
If they are lucky they will send it from the side I built the stargate, and i can't risk putting it in the middle D:
im a toss too, in silver, and im having a difficult time aswell with pressure, i feel that if i add this to my game, i can make it to plat,, but yes the best thing is to 3gate xpo, then stargate, by that time, a void or 2 helps extremely, regardless if they get hydras, try to poke an overlord or 2, then when or if you see more queens or better a hydra den being built , just shft into colosi,

what i always do in PVZ is 3gate xpo, into stargate and robo, robo is normally for obs, since when u have 2 voids out, and see spores just back out, and kill some overlords,

P V Z
6-pool - 2:50
10-pool 3:45
5RR - 4:45
7RR - 5:00
Roach Ling all-in: 6:45
15 hatch - 2:10
21 hatch - 3:10
Fast 3rd - 6:15-7:00
Fast 4th - 9:30-11:00
Normal 3rd - 11:30
Normal 4th - 16:00
2-base roaches - 9:30
2-base hydra - 10:30
.
Banelings...anywhere between 6:00 and 11, depends on what they throw in with banelings.
Fast infestors - 9:00
Fast lair - 11:00
Broodlords - off 4 bases, at 18-21:00
Ultra - anytime off 6-8 gases.
Hydra doomdrop - 8:30-11:30 (depends on how much drones they skip and how much shit they want to bring).
porkchop is offline Send a message via Skype™ to porkchop   OLD POST Reply With Quote
porkchop
View Public Profile
Send a private message to porkchop
Find all posts by porkchop
Unread Mon, 1st-Aug-2011, 9:30 PM BnetId: porkchop.302  Race: Location: manila, philippines  Total Posts Made: 58 # 17
porkchop
Default Avatar
Tourneys Joined: 2
Quote:
Originally Posted by SkyBreaker View Post
Read/watch this; inControL's PvZ coaching VoD (it's slightly older, but it's fundamentals still apply) and watch Day 9 Daily #323.

GL&HF

***** is this the one that shows MCs build? or the 3gate into fake expo to 5gate build?

Quote:
Originally Posted by Estancia View Post
Thanks for your tip guys.
So so far these were the suggestions :
- Stargate opening
- 3gate sentry expand into robo push
- Be more defensive but get thrid
- Offend the opponent

For the fourth point, I found out that talking to your opponent a lot also helps, because he will mess up his build timing while typing.

Stargate tech seems too risky. I'll try out robo tech. Thanks

also after trying the 3gate sentri xpo build, try to make a prism, while ur poking at the back you can always sneak in the main and warp some lots, just to damage his eco, this also applis to T and P, in silver this always gives you the game,

Last edited by SkyBreaker; Mon, 1st-Aug-2011 at 9:51 PM.
porkchop is offline Send a message via Skype™ to porkchop   OLD POST Reply With Quote
porkchop
View Public Profile
Send a private message to porkchop
Find all posts by porkchop
Unread Mon, 1st-Aug-2011, 9:38 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 18
Daboo
Daboo's Avatar
^^ it's the one gate expo, into 3 gate air build (MC's build).
Daboo is offline   OLD POST Reply With Quote
Daboo
View Public Profile
Send a private message to Daboo
Find all posts by Daboo
Unread Mon, 1st-Aug-2011, 11:03 PM BnetId: nGenXeen.438  Race: Location: Singapore  Total Posts Made: 380 # 19
Xeen
Xeen's Avatar
Tourneys Joined: 1
Movie Star
Achievements (1)
Quote:
Originally Posted by Next_rim View Post
You might be confusing stargate opening and dedicated stargate build. While opening is harassive and buys you time to tech to robo or mass gates, stargate build gets mommaship and voids to grab very safe 3rd, and harass is a mere option, not a liability. And while zerg is droning, I'm chronoing probes. By the time my 3rd goes down (min 9, when mommaship pops), Zerg is usually ahead by at most 10 drones, given he pulled off a fast 3-rd. Then it becomes a matter of efficient army trade and containing zerg on 3 bases.
Are you seriously suggesting a 9 minute mothership build as a legitimate strategy.

Replay?
Xeen is offline   OLD POST Reply With Quote
Xeen
View Public Profile
Send a private message to Xeen
Find all posts by Xeen
Unread Tue, 2nd-Aug-2011, 12:26 AM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 20
Next_rim
Next_rim's Avatar
Xeen,

Here is one recent kind of 9-min (10-min actually),

And 2 more for those interested in all air, heavy variations, that evolve into mommaship eventually. The one with cannons on Nezarim is vs masters, two other vs diamonds. And I have loads of em replays from s2, with or without 9(10/11 min) mommaship, with straight carriers, with 3-gate into all-air, DT into all-air, 1base close spawn mommaship rush etc. I don't ALWAYS do mommaship rush, but it is my eventual late game build to transition into all-air play this way or the other, and secure a 3rd with mothership

1) http://www.sc2sea.com/downloads.php?...50aa658a27ac8c

2) http://www.sc2sea.com/downloads.php?...413be7767b0a34
.
3) http://www.sc2sea.com/downloads.php?...3c9bf0147f2c9e
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim

Reply
Page 1 of 2 1 2 > All

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode


Events
Upcoming Events Add
No events scheduled in
the next 7 days.
OSC SEA Participation Bonus
Live Streams
No streams online.
Open SEABets
No open bets.
2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
Donations
Donate using Paypal!

Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.
Home - Contact Us - FAQ - Members List - Advertise - Terms of Service - Top - Mobile-friendly (alpha)
Powered by vBadvanced CMPS v3.2.2
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
The contents of this webpage are copyright of sc2sea.com © 2010-2015. All Rights Reserved.
The Grandmaster Manual is a Starcraft 2 Guide created and owned by sc2sea.com
Starcraft2 is a trademark of Blizzard Entertainment, this is a community fan site and no infringement is intended.
Custom artwork by Zeus, Banner designed by Cute, other artworks is used with permission with credits listed here. vBulletin skin by CompletevB.com