Greetings, I am a silver protoss player.
My usual play style is a protoss deathball style where I play defensive until I gather a deathball and push out for an all in.
The problem with this build is that this allows the zerg player to get ****load of bases and contain/harrass me to death.
So far my only successful offesnive play would be 4gate during PvZ (even in PvP I always go for defensive 4gate), and my only form of harrass is dt which I transition into archons later on (in ZvP again, I never harrass against other races)
This is giving me lots of problems, because this gives the opponent opportunity to expand and tech like mad while I usually play defensively on only 2-3 bases, and this is exploited extremely well in PvZ (in silver and for other races, even given the chance people usually stay on 2-3 bases ). In the end they completely overwhelm me with 200 maxed army + 8 hatch with insane number of larvae)
I need some builds that allow me to play aggressively in mid to late games, and some tips that will help me.
Thanks
Hey! I'm also a silver protoss, I find that if you 3gate into an expo and get a robo you can then pressure there 2nd or 3rd. With some immortals and gateway units. If you want to chat and discuss strategies add me in-game :P Primex.740
Try going stargate tech against zerg. Get 2 void rays and like 2 phoenix out and go harass. At your level they wouldnt really make spore preemptively so they most likely will take alot of damage
Try going stargate tech against zerg. Get 2 void rays and like 2 phoenix out and go harass. At your level they wouldnt really make spore preemptively so they most likely will take alot of damage
This has its own problem because speedlord scoutings will completely ruin your build.
Maybe I should try pressuring with immortals and gate blob.
I Usally play a 3 Gate sentry expand build against zerg, and then as soon as the Nexus is building throw up a robo and then robotics bay allows for a colossi push. also as soon as your robo is built get out an OB that allows you to see whats going on in the Zerg Headquaters if u see he is playing a heavy tech build.. u can get your colossi 3-4 and all ur gateway units of 2 base and then go attack.. u dont have to wait for 3-3-3 upgrades from ur forge.. so attack earlier if he is going heavy tech.. the only really heavy early pressure is a 4gate build but then u dont really learn anything :/.. hope that helps
I play all-air and don't move out until I have secured a fast 3rd. I use cannons and mothership to repel timings, then slowly cruise around with my voidray+carrier ball and try to contain him on 3 bases, while I grab 4th and 5th. Then a-move him with 200/200 3:3 carrier ball and watch him ragequit. If things get out of hand, I add DT's and do an attack on all his mining bases to buy time.
Sounds deathballish? Except for starting min 7, I'm actively present on the map with my voidray and phoenix, do pokes and fly-bys, constantly patrol his potential bases, deny him xel'nagas and am 100% aware of what he is doing.
Deathball =/= sit at base till 200/200. If you play ground, use your fast stalkers (with blink perferably) to gain map control, kill free lings and ovies, potentially prevent 3rd and 4th. Blink stalkers are very fast and mobile, they can run away pretty much from anything cept for slings on creep.
Question was how to play offensive but how about being MORE defensive and make that standard deathball push to a zerg on 7 bases but you yourself on 3 bases MINIMUM! You don't HAVE to sit on 2 bases when massing a deathball. You can just as easily grab a third and defend it at the same time. Just mass cannons and get gateways to mess with the Zerg's AI a little to buy your deathball time to move from your 2nd to your 3rd? With your third up, you can have around 3 robo and 9 gateways or 2 robos and 12 gateways easily. So even against a zerg on 7 bases, your 200/200 army isn't going to suffer much damage against a zerg's 200/200 army. Deal with the second wave of 200/200 zerg army (since he is sitting on 7 bases) by quickly warping in more stalkers/sentries off your 9 gates and by then, the zerg should be low on larva. Your army count should be halved by then but at your silver level, don't expect the zerg to put on some crazy micro to buy himself enough time for injects and more larvas so he can remacro a 3rd 200/200 army. He'd have missed a lot of injects from the 2 engagements and most likely misrallied.
You should win if you can secure your third by being defensive and who's to say you can't secure your 4th just as easily on a map such as Shattered Temple? Your third can easily be the gold or the expo behind the rocks. The problem with being offensive is, at the lower levels, we tend to get outpositioned and lose the game because of it. I'm plat and have lost quite a few PvZs when I moved out in an attempt to be aggressive but failed due to inferior micro. Well, if you mess up your FF, kiss your army goodbye but if your FF is godly, you'd win easily by being aggressive. That said, in silver level, how quickly would the zerg be on 7 bases anyway? And even if he was, he'd be WAY underdroned with most bases for show and larva anyway. Abuse FF with your deathball and grab a third. Protoss 101. Hehe.... Watch the BM from zergs about FF imbaness and protoss imbaness if you do this defensive deathball tho. Just a deathball off 2 bases = deaththreats to you. Hehe....
If the guy wants hints on how to be aggressive, you probably shouldn't be giving him tips on how to do the opposite.
I'm not a fan of Stargate builds personally, they have to do damage to really break even since the tech is pretty dead-ended in comparison to things like TC, and most importantly, they're harass and not pressure. So long as Z secures their third and gets a few spores over there, they're fine, and what they're doing in the meantime is making pure drones because you've guaranteed your actual army count isn't going to be high for awhile. Still a viable style though.
OP: Gateway units and control. Go up to 4-5 gates around 7 minutes, push out and get map presence while adding TC/more gates/upgrades, going up to 6gates and blink around 9-10. You need to have enough stuff to contest the zerg's map control and potentially cancel a greedy third, so make stuff and poke around. You can secure an expansion (including the gold if Zerg is forced into a very defensive position) behind this because you have map control. It also keeps Zerg from droning because the threat of you walking into their base is there.
This is a replay of Light vs TargA from the previous Master's Cup that shows a decent example of adding gates and tech behind threatening pressure: http://drop.sc/23018
When I'm looking to be offensive I usually open up by making a crack about my opponent's mother or place of birth. If you don't get a reaction there telling him he's terrible or a "noob" can work too. Warning though, being offensive does take some APM and it can be hard to maintain your macro while making racial slurs.
If you're looking for some video tutorials, CombatEX, a player notorious for being offensive has released some videos on youtube, the first of which you can check out here:
Disclaimer: This post is intended as a joke and is not meant to be taken seriously. For actual advice please read the other replies posted in this thread.
I'm not a fan of Stargate builds personally, they have to do damage to really break even since the tech is pretty dead-ended in comparison to things like TC, and most importantly, they're harass and not pressure. So long as Z secures their third and gets a few spores over there, they're fine, and what they're doing in the meantime is making pure drones because you've guaranteed your actual army count isn't going to be high for awhile. Still a viable style though.
You might be confusing stargate opening and dedicated stargate build. While opening is harassive and buys you time to tech to robo or mass gates, stargate build gets mommaship and voids to grab very safe 3rd, and harass is a mere option, not a liability. And while zerg is droning, I'm chronoing probes. By the time my 3rd goes down (min 9, when mommaship pops), Zerg is usually ahead by at most 10 drones, given he pulled off a fast 3-rd. Then it becomes a matter of efficient army trade and containing zerg on 3 bases.
Thanks for your tip guys.
So so far these were the suggestions :
- Stargate opening
- 3gate sentry expand into robo push
- Be more defensive but get thrid
- Offend the opponent
For the fourth point, I found out that talking to your opponent a lot also helps, because he will mess up his build timing while typing.
Stargate tech seems too risky. I'll try out robo tech. Thanks
Or I mean, normal overlords.
If they are lucky they will send it from the side I built the stargate, and i can't risk putting it in the middle D:
im a toss too, in silver, and im having a difficult time aswell with pressure, i feel that if i add this to my game, i can make it to plat,, but yes the best thing is to 3gate xpo, then stargate, by that time, a void or 2 helps extremely, regardless if they get hydras, try to poke an overlord or 2, then when or if you see more queens or better a hydra den being built , just shft into colosi,
what i always do in PVZ is 3gate xpo, into stargate and robo, robo is normally for obs, since when u have 2 voids out, and see spores just back out, and kill some overlords,
P V Z
6-pool - 2:50
10-pool 3:45
5RR - 4:45
7RR - 5:00
Roach Ling all-in: 6:45
15 hatch - 2:10
21 hatch - 3:10
Fast 3rd - 6:15-7:00
Fast 4th - 9:30-11:00
Normal 3rd - 11:30
Normal 4th - 16:00
2-base roaches - 9:30
2-base hydra - 10:30
.
Banelings...anywhere between 6:00 and 11, depends on what they throw in with banelings.
Fast infestors - 9:00
Fast lair - 11:00
Broodlords - off 4 bases, at 18-21:00
Ultra - anytime off 6-8 gases.
Hydra doomdrop - 8:30-11:30 (depends on how much drones they skip and how much shit they want to bring).
***** is this the one that shows MCs build? or the 3gate into fake expo to 5gate build?
Quote:
Originally Posted by Estancia
Thanks for your tip guys.
So so far these were the suggestions :
- Stargate opening
- 3gate sentry expand into robo push
- Be more defensive but get thrid
- Offend the opponent
For the fourth point, I found out that talking to your opponent a lot also helps, because he will mess up his build timing while typing.
Stargate tech seems too risky. I'll try out robo tech. Thanks
also after trying the 3gate sentri xpo build, try to make a prism, while ur poking at the back you can always sneak in the main and warp some lots, just to damage his eco, this also applis to T and P, in silver this always gives you the game,
Last edited by SkyBreaker; Mon, 1st-Aug-2011 at 9:51 PM.
You might be confusing stargate opening and dedicated stargate build. While opening is harassive and buys you time to tech to robo or mass gates, stargate build gets mommaship and voids to grab very safe 3rd, and harass is a mere option, not a liability. And while zerg is droning, I'm chronoing probes. By the time my 3rd goes down (min 9, when mommaship pops), Zerg is usually ahead by at most 10 drones, given he pulled off a fast 3-rd. Then it becomes a matter of efficient army trade and containing zerg on 3 bases.
Are you seriously suggesting a 9 minute mothership build as a legitimate strategy.
Here is one recent kind of 9-min (10-min actually),
And 2 more for those interested in all air, heavy variations, that evolve into mommaship eventually. The one with cannons on Nezarim is vs masters, two other vs diamonds. And I have loads of em replays from s2, with or without 9(10/11 min) mommaship, with straight carriers, with 3-gate into all-air, DT into all-air, 1base close spawn mommaship rush etc. I don't ALWAYS do mommaship rush, but it is my eventual late game build to transition into all-air play this way or the other, and secure a 3rd with mothership
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