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View Poll Results: Force Field Destroying Terrain!
Yay! 5 25.00%
No! 15 75.00%
Voters: 20. You may not vote on this poll

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Unread Fri, 22nd-Jul-2011, 7:48 PM BnetId: bswhunter.947  Race: Location: Canberra, Australia  Total Posts Made: 24 # 1
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Force Field destroying terrain?

Hey, i've figured out how to make "force field destroying terrain" (Using dummy units that have the "massive" trait). I would just like to take a poll from this community about if this terrain feature is viable in maps,
Now, while I do play Zerg. I dont really have a problem with force field. I dont mind that it can split up my army or protect the protoss from me, but I know some people do. If this type of terrain was to be added into maps, I would suggest making it around the center of the map, making it like XNW watchtowers, a piece of terrain that is fought over. (So no force field blockers on ramps/other key locations P needs FF on to survive)
I think this would add another layer of depth to PvX matchups as it would force the players to consider the location of the terrain and how much they should occupy it depending on how agressive they are. It would also allow for more intresting terrain layouts, as protoss wont be able to abuse FF in certain locations.

(I will be publishing the mod/test map for this, just wanted to get a general community reaction for now)
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Unread Fri, 22nd-Jul-2011, 7:53 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 2
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Why not scv-destroying mineral line? Sounds just as smart and game-breaking.
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Unread Fri, 22nd-Jul-2011, 8:01 PM Who's Who:   BnetId: Stitch.777  Race: Location: Hong Kong  Total Posts Made: 778 # 3
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lol. when i read this i thought Forcefield raping terran.
i'd agree with that tho. xD
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Unread Fri, 22nd-Jul-2011, 8:09 PM BnetId: bswhunter.947  Race: Location: Canberra, Australia  Total Posts Made: 24 # 4
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Quote:
Originally Posted by Next_rim View Post
Why not scv-destroying mineral line? Sounds just as smart and game-breaking.
Its a static object. You dont have to go there and you can walk around it.
Its purely up to mappers to decide where they use it. They could make every square inch of the map FF proof, or just the XNW's. Calling a new feature that could be added to maps "gamebreaking" when the mapper has complete control over how it affects the map is ignorant.
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Unread Fri, 22nd-Jul-2011, 8:34 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 5
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So a mapmaker makes a choke that can't be choked. Or an open field in mid map, than no sane protoss with ground army would engage on in the first place. Your idea can be good for UMS maps, but not for 1v1 type maps.

Would be cool to have alterable terrain though. Like if you nuke a cliff, it turns into a ramp. Or if you sink couple barracks in a a creek, you make a new pathway. Or that dead battlecruisers crash on the ground and make an unpathable, but destructible roadblock. Or if you kill enough zealots at cliff, their corpses make a ramp. Anyway, no FF is bad idea.
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Unread Fri, 22nd-Jul-2011, 9:15 PM BnetId: DtorR.199  Race: Location: Melbourne, Australia  Total Posts Made: 141 # 6
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Man I wish the dead bodies of units never disappeared. Would be so awesome to see blood all over the map with tonnes of debris.
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Unread Fri, 22nd-Jul-2011, 9:21 PM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 7
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Forcefield, while strong, is a necessity for the late/mid game favored protoss.
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Unread Fri, 22nd-Jul-2011, 9:22 PM BnetId: EveMassaA.522  Race: Clan: Eve  Location: Manchester, UK  Total Posts Made: 110 # 8
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Quote:
Now, while I do play Zerg. I dont really have a problem with force field
I don't think we're playing the same game.

Quick Comments
 Nemo:  
lol
 ZergGirl:  
lol
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Unread Fri, 22nd-Jul-2011, 9:30 PM BnetId: TAavanar.108  Race: Location: Sydney,Australia  Total Posts Made: 132 # 9
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....*facepalm*
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Unread Fri, 22nd-Jul-2011, 9:58 PM BnetId: frayFourby.534  Race: Clan: TA  Location: Melbourne  Total Posts Made: 384 # 10
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Quote:
Originally Posted by DtorR View Post
Man I wish the dead bodies of units never disappeared. Would be so awesome to see blood all over the map with tonnes of debris.
hahah like in DoW you could turn the setting on to stop units disappearing haha oh god vs orks SOOOO many corps.. was awesome.
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Unread Fri, 22nd-Jul-2011, 11:14 PM BnetId: Duck.268  Race: Location: Melbourne  Total Posts Made: 20 # 11
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Forcefield destroys the game.
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Unread Sat, 23rd-Jul-2011, 8:24 AM BnetId: sRGRiM.784  BattleTag: nRvGRiM#6650  Race: Clan: N/A  Location: Hong Kong  Total Posts Made: 860 # 12
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I like FFs as they are right now :P

EDIT : I cannot read!

Last edited by AxSGRiM; Sat, 23rd-Jul-2011 at 6:17 PM.
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Unread Sat, 23rd-Jul-2011, 8:50 AM BnetId: Dan. 477  Race: Location: Melbourne  Total Posts Made: 65 # 13
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I keep reading this as terran :s
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Unread Sat, 23rd-Jul-2011, 12:30 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 14
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Quite a lot of people in this thread can't read! :P
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