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Unread Fri, 15th-Jul-2011, 10:00 PM BnetId: porkchop.302  Race: Location: manila, philippines  Total Posts Made: 58 # 1
porkchop
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what day9's pro week for toss, he discusses the exact same thing ... although most of the games are against zerg, i think the build goes, gate-core-gate-xpo-gate-stargate..

very effective ... gives you map control , i think the units u have will give enough deff to hold on , against 4gate,

btw its ogsMC's build... rule the skies,

or you could do what most toss do in GM KR server, they just put pressure , with 3gate, and lock up the opponents ramp with fields, then expos , once he gets blink , u have xpo and maybe 5-6 gate.. he might have colosi , but , u would ahve too many gateway units ,
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Unread Sat, 16th-Jul-2011, 1:53 AM BnetId: Duan:342  Race: Location: Singapore  Total Posts Made: 48 # 2
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Quote:
Originally Posted by porkchop View Post
you could do what most toss do in GM KR server, they just put pressure , with 3gate, and lock up the opponents ramp with fields, then expos , once he gets blink , u have xpo and maybe 5-6 gate.. he might have colosi , but , u would ahve too many gateway units ,
That makes your vulnerable to a DT/Archon or warp prism play or simple even a proxy pylon. There's more options that a defensive toss can go for compared to a toss trying to contain you into 1 base.
PvP very fun matchup even though the lack of variety,
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