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Unread Thu, 14th-Jul-2011, 2:54 PM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 1
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I never played bw competitively but i love watching it recently. Could someone tell me if MSL/OSL have maps with ledges like this and if so do they get abused often or do the pros just rarely let their opponents occupy such a strong position?
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Unread Thu, 14th-Jul-2011, 6:16 PM Race: Clan: none  Location: New Zealand  Total Posts Made: 15 # 2
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I never played bw competitively but i love watching it recently. Could someone tell me if MSL/OSL have maps with ledges like this and if so do they get abused often or do the pros just rarely let their opponents occupy such a strong position?
terran in bw didnt have as many air units in a usual game, players sometimes used buildings like engibay or a barrracks if the terran went mech to spot. zerg had scourge so floating your vessels away from your medic marines was super dangerous, hydras were also alot better in bw and were commonly used against mech. protoss had shuttles which could drop zealots on tanks and dragoons were alot better than stalkers
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Unread Fri, 15th-Jul-2011, 3:47 AM BnetId: divinesage.193  Race: Location: Singapore  Total Posts Made: 68 # 3
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Originally Posted by PiG View Post
I never played bw competitively but i love watching it recently. Could someone tell me if MSL/OSL have maps with ledges like this and if so do they get abused often or do the pros just rarely let their opponents occupy such a strong position?
I would think rarely. But then again the metagame there is different, low ground units are able to see high ground. And more importantly, mutalisks would tear through siege tanks.
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Unread Sat, 16th-Jul-2011, 9:45 PM BnetId: nGenZergGirl.981  Race: Location: WA, Australia  Total Posts Made: 388 # 4
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I never played bw competitively but i love watching it recently. Could someone tell me if MSL/OSL have maps with ledges like this and if so do they get abused often or do the pros just rarely let their opponents occupy such a strong position?

Most of the league maps were edited so that the really 'imba' stuff wasn't possible.

Lost temple 12 v 3 (position), if you were 12 you could put tanks on the cliff outside their base and hit their gas, like right south of your natural. They removed that by making it impossible for tanks to be walked there.

In the end most maps became symmetrical so it kinda eliminated itself. BW map makers were really good

Blizzard mapmakers aren't 'bad' it's just they clearly aren't thinking about stupid little things like this.

(but they were weird, they would make a map that favoured one race and cycle through them randomly at times.. so it wasn't perfect hah)

Last edited by ZergGirl; Sat, 16th-Jul-2011 at 9:49 PM.
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