What's the difference between "new" and "less skilled" players? A guy who doesn't know how to rally his workers because he's never played SC2 and a guy who doesn't know how to rally workers because he just doesn't care is bad either way. I'd rather play neither.
Come on, really? That's a frustratingly dense question/statement. If you want to know the difference, look at SC2 15 months ago vs SC2 now. People will improve and breathe new life into the game as their skills increase. New players are the key to a sustainable community. Give it another month (I'm being generous here, the game really doesn't have much of a skill ceiling), and half of the "scrubs" will have disappeared, and the rest will have improved. Now you've got the same "skilled" environment as before, except now the community is twice as large/active.
Quote:
PS. Thanks for point tip btw, wish it was included as part of the posting GUI though.
You're not very good at this whole internet thing.
Come on, really? That's a frustratingly dense question/statement. If you want to know the difference, look at SC2 15 months ago vs SC2 now. People will improve and breathe new life into the game as their skills increase. New players are the key to a sustainable community. Give it another month (I'm being generous here, the game really doesn't have much of a skill ceiling), and half of the "scrubs" will have disappeared, and the rest will have improved. Now you've got the same "skilled" environment as before, except now the community is twice as large/active.
You're not very good at this whole internet thing.
:snip for post length:
However, unlike SC2, TF2 will have a higher rate of new players coming in (It's a free FPS compared to an $80 RTS) and as the game isn't skill ranked like SC2, the good players will still have to put up with their wasted server slots.
(TF2 used to be my favorite game for almost 2 years, I don't want to hate it but Valve is intent on making me and all the people I used to play with do so)
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