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Unread Thu, 7th-Jul-2011, 3:20 PM BnetId: noobinater.335  Race: Location: Townsville, QLD, Australia  Total Posts Made: 142 # 12
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I used to love TF2, here's a recent post I made as to why:
Quote:
Look everyone, a well worded argument on why TF2 is dead to many of the people here:
  • At release, TF2 had arguably the most well defined art style of any game of any genre ever. Everything fit together perfectly and complemented the overall design. The class silhouettes were distinct and the weapons made sense for the classes. Also, the characters were all individual and interesting.
  • After the first few class updates, the weapon design started to take a nose dive. While the early packs (medic, pyro, scout and sort of heavy) all had pretty good weapons (blutsauger, ubersaw, sandvich, FaN, original backburner, axetinguisher, flaregun, kritskrieg) things started to go downhill at sniper vs spy (lucksman, jar of piss, worthless shield, sniperpistol, cloak and dagger). Sniper vs spy also introduced...
  • HATS. Hats have single handedly ruined the beautiful aesthetic of vanilla TF2. The first pack wasn't great (******* demo fro) but it wasn't as bad as what's to come.
  • WAR! Update: Weapon design sucks now; we get the totally broken v1.0 direct hit, the pure (and quite un-needed) upgrade weapon equalizer and totally retarded demoknights.
  • Fast forward to the trading (something almost everybody, myself included wanted) and Mann-Conomy update: Aesthetics have gone out the window and while the cash shops personally don't bother me (Haven't spent a cent), the crates are just a kick in the dick to long time players. Now we have no way of using some of our drops without paying money for them? No thanks valve. Furthermore, trading totally changed the way the game was played. While before you had quiet idle servers for item addicts to get loot (looking at you Zilla ), people were now standing around in spawn on proper servers trying to peddle or beg their way into your vintage ear buds. It turned the community against its self like no other update ever has.
  • Somewhere before here the game tie in items started popping up as well. Do I really need to talk about how aesthetically disgusting and gimmicky these are?

Again, this all comes back to the purity and brilliance of the original TF2 (and early updates) and the way the newer content has pissed all over it.

If it's been a while or for what ever reason you haven't yet watched the developers commentary, please go do so. Go through all of it and listen to how they talk about the pains they went to to ensure TF2 was at release, the beautiful game it was. It was in development for so many years and went through so many revisions until they reached the final look and feel of the game. How they chose to remove grenades and other sub-par weapon designs because they cluttered the experience and detracted from the overall feel. Now they pile on ugly redundant shit every other week.

We loved TF2 and had to watch it turn into the commercial whore it is today, of course we're going to be bitter about it.

If TF2 is Valve's grand experiment, for many here the key lesson has been: more is not better.
(If you havn't played TF2 since before scout update or at the least haven't watched the dev commentary then you don't know shit, sorry!)

Quote:
Originally Posted by Dox View Post
Elitism at it's best.
Though surprisingly effective as a stupid filter. If you're Diamond in SC2, you don't want to be playing bronze kids every single game.


E: wth, this forum is running vbulletin but doesn't support dot points in posts? :S

Last edited by noobinater; Thu, 7th-Jul-2011 at 5:05 PM.
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