Ok, based yesterday's 3 games, seems like this build has a hard time dealing with simple roach play. My army comp is able to clear a roach ball, but it takes a while, and I lose my 3rd regardless.
Roach ball comes at 15 min, when I'm 1/3 saturated at 3rd, have 6 carriers and 12-16 stalkers (130-ish supply). He comes with ~140 supply of roaches and 6-7 corruptors (or 10-15 hydra). Zerg AA dies in seconds, but roaches 2-shot the nexus, and then a-move into natural. By the time they die, I have 0 stalkers left, no 3rd and lonely 6 carriers. Zerg then grabs 4th, gets 20+ corruptors and 10-15 roaches, and finishes me. I am unable to rebuild enough stalkers to clear corruptors. Even if I get immortals and clear ground army, I still lose all carriers to corruptors, and have minimal chance of defending against broodlords.
At 200vs200, I can kill any number of corruptors anyday. But how to preserve stalker count? Sacrifice 3rd? Or sit at 2-base till 200/200, then push with double expo?
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.