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Unread Wed, 25th-May-2011, 2:14 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 17
Next_rim
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Ok, based yesterday's 3 games, seems like this build has a hard time dealing with simple roach play. My army comp is able to clear a roach ball, but it takes a while, and I lose my 3rd regardless.

Roach ball comes at 15 min, when I'm 1/3 saturated at 3rd, have 6 carriers and 12-16 stalkers (130-ish supply). He comes with ~140 supply of roaches and 6-7 corruptors (or 10-15 hydra). Zerg AA dies in seconds, but roaches 2-shot the nexus, and then a-move into natural. By the time they die, I have 0 stalkers left, no 3rd and lonely 6 carriers. Zerg then grabs 4th, gets 20+ corruptors and 10-15 roaches, and finishes me. I am unable to rebuild enough stalkers to clear corruptors. Even if I get immortals and clear ground army, I still lose all carriers to corruptors, and have minimal chance of defending against broodlords.

At 200vs200, I can kill any number of corruptors anyday. But how to preserve stalker count? Sacrifice 3rd? Or sit at 2-base till 200/200, then push with double expo?

Suggestions?
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