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Unread Fri, 30th-Sep-2016, 10:24 PM BattleTag: HOTBIGTIT#1481  Race: Location: Brisbane, Australia  Total Posts Made: 28 # 1
HOTBIGTIT
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I can't really understand why they added KD8 Charge to Reapers, it doesn't see much play outside of making 3rax stronger as far as I can tell.

Remember when people were theory-crafting stuff like "bounce the hellions over the enemy supply depot and pwn the mineral line?" So far it's only led to me getting Pox'd multiple times, I haven't really seen it used elsewhere unfortunately.
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Unread Fri, 30th-Sep-2016, 10:33 PM BnetId: Chase.380  BattleTag: lolwut  Race: Clan: TCP mGG  Location: Victoria Australia  Total Posts Made: 982 # 2
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Quote:
Originally Posted by HOTBIGTIT View Post
I can't really understand why they added KD8 Charge to Reapers, it doesn't see much play outside of making 3rax stronger as far as I can tell.

Remember when people were theory-crafting stuff like "bounce the hellions over the enemy supply depot and pwn the mineral line?" So far it's only led to me getting Pox'd multiple times, I haven't really seen it used elsewhere unfortunately.
Keeping the initial reaper alive and using KD8 to displace queens from wall/ramp for Hellion runby is a cool little addition, though can be a pain for Zerg when it does happen
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