Besides Team-liquid threads, which don't really get read and Reddit there isn't much advertising left available. Unless you get big name people to retweet your tweet about the tournament, and even then with SEAcraft being on at the same time as Proleague and NSSL the viewership is always going to be low. I expect this. However there are 3 places to advertise for Starcraft events TL, Reddit and Twitter and in most of those cases you do require some knowledge about the event for you to be interested in watching it.
I think the Production quality is quite good, Metalcore does a great job in setting up the stream in such a manner that provides good quality for NA/EU (if there are any) without ditching SEA viewers. His microphone is crystal clear, and yes sometimes there are a few hiccups, but when you're working at 1am on casting that is gonna happen. One thing we could fix is downtime..and that is something I need to work on.
In reference to Trash talk and diagetic sounds. I feel like that stuff is just gimmicky. I want to showcase talent and games, not bring people over to the stream using a technological equivalent to a girl in a bikini. And no one wants to hear no name players trash talk each other, it may be entertaining when the big guns do it over twitter or battle.net, but its kind of sad when it feels forced....and in my opinion diagetic sounds are just annoying and not worth it.
Thanks for the opinions. I think the suggestion of thinking outside the box is a good one and I will work on that.
I think I may have came off wrong. I'm aware that things like "pre game trashtalk" probably wouldn't work out but its just an idea. If you truly want to cater towards providing quality content to any audience you need to give them what they want, not what they ask for.
To give a viablel idea you could use, you would need to consider the target audience. Primarily the target audience for Starcraft 2 is quite niche (ranging from 15 year olds to 28 year olds who are gamers).
What do 15-28 year old gamers want to see? "entertaining" games? what makes an entertaining game? the answer is fast paced action, innovation and good commentating. Maybe a small prize could be given out to whoever portrayed the most "entertaining" games throughout the tournament?
Such a thing would heavily encourage the players to succumb to the demands of the audience.
Well that's just an idea I came up with on the spot but there are soooo many things you can do.
Just remember, at the end of the day your product is designed to entertain the target audience, This isn't just a tournament, this is a source of entertainment.
Last edited by Fullmetal; Wed, 11th-Feb-2015 at 1:32 PM.
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