Looking at SEAcraft as a brand, i feel it is lacking some fundamental things. You need to advertise more effectively to a broader audience, the occasional Reddit post just isn't bringing in sufficient viewership. I feel another noteworthy contributor to the lack of viewership is related to lack of production quality. For this brand to move forward you need rethink how the games are being represented and optimize certain features to cater towards the target audience. Perhaps one of the thing you could do to adjust how this tournament is represented could be things like: pre game trash talk or even something as experimental as implementing diagetic sounds.
Honestly what i'm trying to say is that I feel there as so many different representations that Starcraft tournaments can have and if you are able to uncover a representation that the audience would go to greater extents to support, then you will get a far greater viewership.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.