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Unread Tue, 4th-Nov-2014, 8:52 PM BnetId: Cabracan.120  Race: Location: Christchurch, New Zealand  Total Posts Made: 382 # 1
syfCabracan
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Quote:
Originally Posted by ZanC View Post
until you meet players who know how to beat that build.
If your build can be "beaten" then you picked a gimicky build which I did not encourage. You will notice that almost every masters players gives the same advice that probes and pylons (or scvs and supply depots) win games. It isn't to be malicious, it's because that is the foundation that every other decision, micro trick and army composition is built on and even when a player hits masters that is still where the majority of their flaws will be. You might think its unfair that people are judging your play without seeing it, but if your mechanics are really up to it you don't need to coach to get to masters. You just need to play more games untill promotion.

I'm not saying don't get a coach or anything. I'm just saying that any coach worth considering is going to look straight and your build and mechanics so get ready to this to be the focus of the conversation.
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Unread Tue, 4th-Nov-2014, 9:15 PM BnetId: ZanC.917  Race: Location: Singapore  Total Posts Made: 72 # 2
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Quote:
Originally Posted by Cabracan View Post
If your build can be "beaten" then you picked a gimicky build which I did not encourage. You will notice that almost every masters players gives the same advice that probes and pylons (or scvs and supply depots) win games. It isn't to be malicious, it's because that is the foundation that every other decision, micro trick and army composition is built on and even when a player hits masters that is still where the majority of their flaws will be. You might think its unfair that people are judging your play without seeing it, but if your mechanics are really up to it you don't need to coach to get to masters. You just need to play more games untill promotion.
Your point is that core mechanics such as your mechanical execution and solid openers is the foundation - this I agree with.

However, while I would fully agree in WoL, there is no HotS build that cannot be beaten on every map. This is why the meta-game is always changing. Blizzard has seen the stagnancy of WoL, and made balance changes that would promote aggression or map control - diversity. They have stated this to be their intention from the beginning. Even top professionals change and prepare builds specifically for certain opponent and their signature builds. So I am unable to agree that mechanics is everything or even most of it. Mechanics can only do as much as your strategy and understanding of the game; vice versa.
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Unread Wed, 5th-Nov-2014, 9:42 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 3
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However, while I would fully agree in WoL, there is no HotS build that cannot be beaten on every map.
If there was a build that cannot be beaten the game would be boring as ****... Just pick a build without glaringly obvious (common) build order counters, and then work on your mechanics (macro mechanics, but also scouting et al so you can see gimmicks coming and defend appropriately).

When your mechanics are good, you can really just do whatever after you reaper expand and crush people in diamond.

If you just win games vs evenly ranked players by killing them with all your extra supply, and lose games to better players with equal mechanics (and are around diamond looking to improve) then it's possibly worth trying to refine builds past that point.
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Unread Wed, 5th-Nov-2014, 11:37 AM BnetId: Sparrow.734  Race: Location: New Zealand  Total Posts Made: 116 # 4
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I'm interested in coaching, my prices are a bit high though I think, I'll lower them for the SEA community =], I'd be happy to do some free coaching also we need more Terrans!
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