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Unread Tue, 10th-May-2011, 9:48 AM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 1
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Spanishiwa

Spanishiwa, we all know him; he came out of nowhere and into the spot light with his "innovative" zerg build.

In my recent experiences there are a lot of fan boys using his build on ladder at the moment in high Masters. The thing that bothers me though is that everyone seems to be copying a player who in my opinion isn't that talented.

This may seem ironic as my skill level is nowhere near that of any pro player but I label Spanishiwa as nothing more than a build order winner. Sure it was cool that he came up with something new; and I do agree that his build counters a variety of other builds thus enabling zerg's ability to make drones en mass.

The problem with this though is that now, because everyone knows Spanishiwa's play style his default build order win button is nullified. Simply take his recent game vs. Drewbie. Spanishiwa failed to demonstrate any adaptability in his build to counter what Drewbie was doing.

So my plea to the SEA community is to stop using Spanishiwa's build as a staple. Ensure that you work on your game as a whole with different builds.

Otherwise I'm just going to rape you every game gg~
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Unread Tue, 10th-May-2011, 10:03 AM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 2
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I fail to understand what you mean by a build order winner. Spanishiwa's style is a safe, macro style that forces the game into the midgame. Build order wins usually happen in the first 8 minutes.
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Unread Tue, 10th-May-2011, 10:29 AM Who's Who:   BnetId: TAdeL#159  BattleTag: FXOdeL#468  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 1,917 # 3
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Benji's right, we should overlook the fact that using Spanishiwa's build is bad practice in order to argue semantics.
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Unread Tue, 10th-May-2011, 10:36 AM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 4
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Quote:
Originally Posted by deL View Post
Benji's right, we should overlook the fact that using Spanishiwa's build is bad practice in order to argue semantics.
I've never used it, so i'm not exactly an expert on it, i'm sorry I made a post, but if its such bad practice, why are people mixing it into their play (Idra in NASL, Zenio in NASL and GSL)?
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Unread Tue, 10th-May-2011, 10:37 AM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 5
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Step 1. Claim that Spanishiwa isn't that talented

Step 2. Have ONE example of his build failing

Step 3. Wait for the people en mass to agree with you

Unfrotunately, Spanishiwa IS a talented player, he has to be to be able to make that build, execute it correctly and pull off some of the stuff I've seen him do while streaming.

For example, spine crawlers at the front of his base, four queens and a handful of lings. Then he finds out his opponent proxied a pylon in his main, and was fourgating. No problem! Move two spines up, dont lose anything while he tries to attack your queens and completely demolish the push.

Not to mention he 4-0'd TLO.

I cant see a situation where you can claim successfully that he has no talent, those who beat him either do very strong builds that they've thought of carefully vs him or are simply extremely skilled players.
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Unread Tue, 10th-May-2011, 10:38 AM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 6
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Sorry please let me clarify.

What I mean by build order win is that if Spanishiwa secures a large economic lead (as intended with this build) it is very difficult for his opponent to match the sheer size of his army / production.

Additionally it is very difficult for a ground or air army to disrupt the drone production due to the spines and queens.

Therefore I believe the mid game as you put it is rather one sided and a default win. I can see that there are exceptions but I'm only going off my experience so far.

I've found that if you:
1. Try and compete in the macro sense it very difficult due to drone production.
2. Try to disrupt drone production through prodding with your army it is difficult due to spines and queens
3. Try to abuse the zerg's lack of gas you can often gain the advantage early on
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Unread Tue, 10th-May-2011, 10:42 AM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 7
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Quote:
Originally Posted by Zergtastic View Post
I cant see a situation where you can claim successfully that he has no talent, those who beat him either do very strong builds that they've thought of carefully vs him or are simply extremely skilled players.
Yeah I understand what you're saying and I agree that he is a talented player when you consider the whole spectrum of players. I didn't specify that my opinion is that he is not as talented or well rounded as other PRO players such as idra and oGsTheWind.

Obviously you're a fan boy though so feel free to 1v1 me with his build anytime ;D
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Unread Tue, 10th-May-2011, 10:44 AM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 8
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Isn't zerg aiming for a super large econ and pulling ahead in the midgame what EVERY ZvX strategy is like?

I am curious as to how you gain a BO win vs it, he has options for spines vs Gateway allins, 4 queens + options for spores vs Stargate play, I am curious as to how you hardcounter it.
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Unread Tue, 10th-May-2011, 10:47 AM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 9
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I don't want to say what my counter is on a public forum however I'd like to show u in a custom tonight - k?
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Unread Tue, 10th-May-2011, 10:51 AM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 10
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I dont use the build, so no.

If your build only works by suprise, its hardly a solid build counter.
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Unread Tue, 10th-May-2011, 11:02 AM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 11
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I dont use the spanishiwa build either, only really on special occasions (lol).

Even if I am a fanboy, that does change his recent results in games vs other pros.

His build is pretty well rounded, even if theres a clear counter to his build, he doesn't go for it 100% of the time, so you can be caught off guard very easily if trying to blind counter.
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Unread Tue, 10th-May-2011, 11:03 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 12
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oGsMC, we all know him; he came out of nowhere and into the spot light with his "innovative" Protoss build.

In my recent experiences there are a lot of fan boys using his build on ladder at the moment in high Masters. The thing that bothers me though is that everyone seems to be copying a player who in my opinion isn't that talented.

This may seem ironic as my skill level is nowhere near that of any pro player but I label oGsMC as nothing more than a build order winner. Sure it was cool that he came up with something new; and I do agree that his build counters a variety of other builds thus enabling Protoss's ability to make sentries en mass.

The problem with this though is that now, because everyone knows oGsMC's play style his default build order win button is nullified. Simply take his recent game vs.(Insert a game where he lost here). oGsMC failed to demonstrate any adaptability in his build to counter what (Player) was doing.

So my plea to the SEA community is to stop using oGsMC build as a staple. Ensure that you work on your game as a whole with different builds.

Otherwise I'm just going to rape you every game gg~
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Unread Tue, 10th-May-2011, 11:05 AM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 13
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It's not a blind counter - you can scout expo + pool with no gas :P
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Unread Tue, 10th-May-2011, 11:06 AM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 14
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LOL @ Cruxis ...point taken.
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Unread Tue, 10th-May-2011, 11:09 AM BnetId: matthras.568  Race: Location: Melbourne, Australia  Total Posts Made: 83 # 15
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There is one apparent weakness in Spanishiwa's build - the late gas means one going for this build essentially gives up map control in order to secure a strong economy. This essentially means one's opponent can easily double expand since one will be incapable of pressuring throughout the early game.

However, I don't use it myself (getting gas that late makes me really uncomfortable) so I wouldn't know about any 'hard counters'. Regardless, it's a good build to mix into one's repertoire and allows for a bit of tweaking with gas preferences.
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Unread Tue, 10th-May-2011, 12:20 PM BnetId: haCkNebuLa.757  Race: Location: Sydney, Australia  Total Posts Made: 126 # 16
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I may still opt for 14p 14g against terran but against Protoss i love using the spanishiwa build. It has also taught me a lot about things such as gas timings and droning whilst staying safe. If you ever watch spanishiwa he's a VERY good player.

EDIT: Trust a protoss player to not understand anything about the game, except that 4gate wins you games.

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Unread Tue, 10th-May-2011, 12:46 PM BnetId: pikkon.835  Race: Clan: WNG  Location: Adelaide  Total Posts Made: 332 # 17
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Despite what you may say, I still believe that Spanishiwa should be respected. His BO is not something ANYONE can follow. It requires a great amount of gamesense. You should tune into his livestream before making those claims. He may not be as talented as other players with their crazy build orders and I believe that he has spent a significant amount of time in the lower league losing games in order to perfect his playing method. However, in that process, he has gained a significant insight into his race. His knowledge on zerg is rather incredible. He's able to spit out build times and health points instantly. I was certainly impressed by his knowledge when watching his stream. He may not be as talented but he is definitely a very hardworking player and should be respected on that basis alone. As for his BO, it's doable but only if you have the gamesense that he has (scouting and prediction of your opponent's BO) and that certainly involves losing lots of games. Spanishiwa did take a long time to break into the scene. There is a reason why even IdRA himself finds Spanishiwa's BO impractical despite how effective Spanishiwa is able to make it. Diss his BO but do not diss the man. His effort to get to where he is is admirable.

Please check the Spanishiwa vs TLO games. TLO is one of the most talented players with the craziest BOs and Spanishiwa was able to beat him rather convincingly.
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Unread Tue, 10th-May-2011, 12:49 PM Who's Who:   BnetId: TAdeL#159  BattleTag: FXOdeL#468  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 1,917 # 18
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@pikk0n - That's exactly a reason you shouldn't use it. You should go through a similar process to understand the race instead of just imitating a build. There are more efficient builds to perfect in order to properly understand the game/race than Spanishiwa's.
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Unread Tue, 10th-May-2011, 12:49 PM BnetId: Skitz.574  Race: Location: Perth  Total Posts Made: 27 # 19
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Spanishiwa is great, you don't get to the top of GM without having some skill, though I'm not as impressed with his build, it has it's uses but I don't think you should be using it every single game.

You forgo any form of map control and delay your tech, for an econ boost that is spent mostly on queens and spines. Has it's advantages and weaknesses like any other build.

It's safe from harass, you still get a solid econ, but you can't do shit all to the other player until 50 food at least... So what do you do against someone who just expands to the gold? They don't have to worry about any unit other than slow lings for a long time. You have no chance to put on pressure, they don't have to worry about any kind of bust at all.

Good build but it isn't magic, it has weaknesses, so mix up your play.

Last edited by Skitz; Tue, 10th-May-2011 at 12:52 PM.
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Unread Tue, 10th-May-2011, 1:03 PM BnetId: pikkon.835  Race: Clan: WNG  Location: Adelaide  Total Posts Made: 332 # 20
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@deL: Yep. That's quite my point but I was defending Spanishiwa himself more than the BO. :P I agree with the part about lower players not using his BO unless they plan to be demoted. However, I just find that Spanishiwa shouldn't cop so much flak over his BO because he is able to make it work which is testament enough for his ability. The ones who should be copping the flak is the players who are copying his BO and epicly failing though if they are prepared to lose, we really shouldn't care that much. Everyone's willing to lose in order to find something that works for them in the future (though it's hard to see how the BO is able to work for any other player apart from Spanishiwa). Just giving credit where it's due.
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Unread Tue, 10th-May-2011, 1:12 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 21
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Originally Posted by aztecx View Post
I am curious as to how you hardcounter it.
Mass queens and spines do not do so well against 2-gate-robo pushes. First attack is 7-min, 2nd wave is 10 min. There are two drawbacks though - it doesn't work on large maps and you have to have perfect positioning and micro.

The good thing is that most of the times protoss gets to destroy queens and spinecrawlers, and denies heavy drone production. Macro-wise, the protoss delays hydra/muta and 3rd base as lot, until protoss is comfortable with income to afford hard zerg army counters like colossi or phoenix. Obviously, zerg has double the hard time if tech is roaches.

Another timing push (for bigger maps) is 3(4)-gate agression with a stargate follow-up. Goal is to kill as many queens as possible, while ignoring spine-crawlers and FF-ing lings away. Then protoss pushes with 2-nd wave with a void ray, safely snipes spinecrawler wall from a distance, and contains the zerg until expansion is secured and saturated. It's stupid for zerg to go roach or muta from here, since protoss already has stargate, and most zerg just go for (delayed!) hydra. Protoss is free to expand and get colossi, therefore.

The flip side is delayed expansion. If you fail with micro, or lose the void ray, it's pretty much game after that, since it is very hard to hold of a counter-attack, or get colossi from one-base to handle approaching hydra ball.
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Unread Tue, 10th-May-2011, 1:46 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 22
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Mass queens and spines do not do so well against 2-gate-robo pushes. First attack is 7-min, 2nd wave is 10 min. There are two drawbacks though - it doesn't work on large maps and you have to have perfect positioning and micro.
Transfusing Queens + Spines + Slowlings with a little micro and transfusing will completely roll over that push

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The good thing is that most of the times protoss gets to destroy queens and spinecrawlers, and denies heavy drone production. Macro-wise, the protoss delays hydra/muta and 3rd base as lot, until protoss is comfortable with income to afford hard zerg army counters like colossi or phoenix. Obviously, zerg has double the hard time if tech is roaches.
Ive seen 5 gate held off by this build without losing any queens or spines. You must understand if the Zerg doing Spanishiwa's build see's heavy 1 base play, they add spines, queens and slowlings and can hold off most pushes. Also the natural transition out of this is to Ling/Bling, Hydra builds are rare in ZvP now, and Muta builds are even more rare. Roach+Infestor, Roach+Corruptor or some form of Baneling build is the current metagame

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Another timing push (for bigger maps) is 3(4)-gate agression with a stargate follow-up. Goal is to kill as many queens as possible, while ignoring spine-crawlers and FF-ing lings away. Then protoss pushes with 2-nd wave with a void ray, safely snipes spinecrawler wall from a distance, and contains the zerg until expansion is secured and saturated. It's stupid for zerg to go roach or muta from here, since protoss already has stargate, and most zerg just go for (delayed!) hydra. Protoss is free to expand and get colossi, therefore.
With 4+ Queens out, I can't see how you're safely sniping anything. If you're 3-4 Gate + Stargate, Zerg add spines and units because you're pretty allin.

I Honestly feel you have never in your life played against this build executed by a player above Plat.
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Unread Tue, 10th-May-2011, 1:54 PM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 23
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I Honestly feel you have never in your life played against this build executed by a player above Plat.
... OUCH That's gotta hurt.
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Unread Tue, 10th-May-2011, 2:22 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 24
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can the op explain abit more about the spanishwa build?

been bz lately and havent been really following the tl scene but from what i can make out of it, its a drone/queen heavy economic build with very late gas?
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Unread Tue, 10th-May-2011, 2:29 PM BnetId: pikkon.835  Race: Clan: WNG  Location: Adelaide  Total Posts Made: 332 # 25
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Quote:
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can the op explain abit more about the spanishwa build?

been bz lately and havent been really following the tl scene but from what i can make out of it, its a drone/queen heavy economic build with very late gas?
Here's the link on TL.

http://www.teamliquid.net/forum/view...opic_id=207017

It's basically getting to 40 supply worth of drones as soon as you can without getting supply blocked before landing all 4 extractors at once. It's a 16 hatch 15 pool opening with 4 queens. If one overlord dies early game, you're kinda fkd. That's why Sif said that you compromise early game map control. Your ling speed will be very much delayed.

On a side note, what impressed me the most about spanishiwa is how he made infestors that much more effective with the worker harrassments. As a gold random player, I wouldn't know as much about the macro but how he used infestors really impressed me and I have to say, it created a boom in the infestor usage in ladder games. TLO is still my favourite player since he was using the infestor bane, ling and ultra strat back in the days of beta before the infestors got the fungal growth buff.

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Last edited by pikk0n; Tue, 10th-May-2011 at 2:34 PM.
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Unread Tue, 10th-May-2011, 2:41 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 26
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Quote:
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Good build but it isn't magic, it has weaknesses, so mix up your play.
Please name a build that doesn't have weaknesses.
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Unread Tue, 10th-May-2011, 2:43 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 27
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Quote:
Originally Posted by nirvAnA View Post
can the op explain abit more about the spanishwa build?

been bz lately and havent been really following the tl scene but from what i can make out of it, its a drone/queen heavy economic build with very late gas?
In a nutshell, you reach 40 supply with 4 Queens, 32 Drones (Saturation across 2 base), A few spines, massive creep spread and relative safety vs harrass. Its completely solid vs any harrass based style and allins (Slowlings on creep + Transfusing Queens + Spines), but has zero ability to be aggressive. Provided P and T know the timings of the build, they can be super greedy with the only threat to them being slowlings and queens (lol).
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Unread Tue, 10th-May-2011, 2:44 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 28
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i think its a great build on smaller maps (ie meta, shattered even xel) but on the newer gsl maps i dont think its as viable as its mostly an anti-early pressure build which most protoss dont do on the bigger maps, but it definitely does have its uses. I dont use it in pvz as much regardless of map, but in zvz i use it as staple now as it negates all the random/gay shit in zvz that i hate a lot. and @ whoever said "its only good because it lets zerg get good econ and free ticket BO into mid game is clearly retarded, ANYTHING that u do as zerg to get into mid game with good econ is going to be a good build order, thats exactly what zerg wants r0fl.
800 point master zerg here btw
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Unread Tue, 10th-May-2011, 2:48 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 29
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Transfusing Queens + Spines + Slowlings with a little micro and transfusing will completely roll over that push
If i'm correct in my calc, by min. 7 zerg will have energy for 2 tranfuses on 4 qeens, if he places 1 creep tumor and continues to vomit. With protoss dps of over 180, that's...3 more seconds of a queen's life. . And zerg has no reason to save energy just for transfuses, since without creep highway, any transition will be crippled.

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With 4+ Queens out,
You have to kill the queens in order to follow up with void ray, which is viable with correct positioning and FF. If you don't, well...you fail and shouldn't be playing this push style in the first place.

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Also the natural transition out of this is to Ling/Bling,
True, i'm seeing this more and more often, but not more common that muta. Most still go roach or hydra balls. First are hard countered by immortals/voids already in the field, and for hydra need to add colossi in time for counter-push.

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I Honestly feel you have never in your life played against this build executed by a player above Plat.
Let's not throw skill depreciation arguments, as I have just as much reason to doubt anyone's skill here as you have, unless we play 1v1. I'm in mid masters on EU ladder, and am feeling pretty good about it.
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Unread Tue, 10th-May-2011, 2:57 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 30
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@next_rim you dont only get 4 queens out, but the time u hit with ur 7m push standard spanishiwa style would mean u have about 6~7 queens out, and i delay the vomit of my queens slightly and have no problems transfusing until the cows come home. Ive never played on the EU server, but i havnt gone or seen many zergs go muta vs toss in a looooong time, and at 7 min im not sure how many units u plan to have if uve got a void ray out as well... but if it works for you then by all means keep using ur push, the players ur playin against are probs just bad lol
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Unread Tue, 10th-May-2011, 3:02 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 31
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You have to kill the queens in order to follow up with void ray, which is viable with correct positioning and FF. If you don't, well...you fail and shouldn't be playing this push style in the first place.
Its really not that difficult to use queens to kite Gateway units until your slowlings and Spines kill the units. If you ask me, any zerg that loses more than 1 queen to this push has failed somewhere in their micro.

Also, if you do manange to kill their queens, they ARE going to rebuild them, not to mention they may also get a spore crawler if they see you on 1 base still (I assume you're still sitting on 1 base), Because you're obviously going Stargate or DT.

Watch the 12 Weeks video, Spanishiwa plays vs a Protoss at the end who 5 gates, Spanishiwa expanded to his third as his nat was blocked and he still mananged to hold the 5 gate with pure Queens and Slowlings.

Last edited by Benji; Tue, 10th-May-2011 at 3:06 PM.
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Unread Tue, 10th-May-2011, 3:08 PM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 32
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Let's not throw skill depreciation arguments, as I have just as much reason to doubt anyone's skill here as you have, unless we play 1v1. I'm in mid masters on EU ladder, and am feeling pretty good about it.
LOL no you're not - you're a mid-low ranking diamond... If you're going to state facts about a build and you want us to believe you, you could at least state a SIMPLE fact like what your rank is with accuracy.

FAIL = http://www.sc2ranks.com/team/10959501
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Unread Tue, 10th-May-2011, 3:26 PM BnetId: Monk.607  Race: Location: Sydney, Australia  Total Posts Made: 44 # 33
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I've never used it, so i'm not exactly an expert on it, i'm sorry I made a post, but if its such bad practice, why are people mixing it into their play (Idra in NASL, Zenio in NASL and GSL)?

As far as I know, Zenio has been using the "no gas" build for a long time, even before Spanishiwa came on the scene. I thought I'd throw that in there. I love Spanishiwa, and I constantly watch his stream/replays. So it's no way hate towards him.

But I mix this up in my own way, getting my mass queens and 3 late gases, I've done the no gas build, and it just leaves you in confusion as to what the opponent is doing. Sure 1 ling at his natural/ramp helps.. But you're pretty much in the blind as to what other people have said; You lose an overlord and the build crumbles. It's definitely not everyone's style of play, and if you can play it successfully, then you're obviously GM. It requires so much experience.
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Unread Tue, 10th-May-2011, 3:33 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 34
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I saw a variation of it I think at NASL yesterday. You get the usual 100 gas for speedlings, but don't chuck them back in till about 50 food when you take the other 3 as well.

And yeah, the build was around before him. He just put it in writing on TL, so he got the recognition.
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Unread Tue, 10th-May-2011, 3:42 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 35
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and at 7 min im not sure how many units u plan to have if uve got a void ray out as well
7 min immortal push is 6 zealots, 4 sentries and 2 immortals. I throw a proxy pylon and reinforce with 4 more units (usually zealots) during the fight. 2nd wave (at 10 min) is usually 2 sentries, 2 more immortals and as many zealots as I can get. Zerg has 4 spines, 4-5 queens and a handful of lings or roaches. Roaches are worse for zerg, obviously.

Void push is much different. It is a regular 6:40 4-gate (initially 4 sentries, 2 zealots, proxy pylon, add more units), you do damage, fall back and guard your pylon. By min 10 you get 1 void ray out and reinforce as much as you can from 4 wpg. Slowly advance with voidray, don't let it die, profit.

@SiF,

Can't see your link from work. If you doubt my ladder position, I'll personally send you a profile screenshot later tonight. Just so you stop pointing fingers.

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If you ask me, any zerg that loses more than 1 queen to this push has failed somewhere in their micro.
Or, perhaps, protoss micro is superior. As with all timing pushes, 80% of victory depends on micro. 20% on surprise, frankly. I'll be on the look for pro level replays to add some weight to this discussion. And i'll definitely post a replay as soon as I face a zerg with this build in my games.

As a general side note, these strategies were around in the beta, and have been gradually forgotten for some reason. I've seen a lot of beta day tactics coming back recently, like ling bane, or ling muta, and these timings are no exception.
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Unread Tue, 10th-May-2011, 3:59 PM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 36
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Don't worry Next_Rim no need for a screen shot - I double checked your SC2SEA profile and your bnet I.D to be sure... and you're the only NextRim in the world so don't worry - noone else is smurfing you.

Here you are - just so you can see it while you're at work ...so strange how your work filter allows SC2SEA and not SC2ranks :P

Click the image to open in full size.
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Unread Tue, 10th-May-2011, 4:08 PM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 37
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PS I really don't mind what league you're in - I value opinions from players of all levels.

Just be honest though bro, x.
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Unread Tue, 10th-May-2011, 4:13 PM Who's Who:   BnetId: ggazz.565  Total Posts Made: 237 # 38
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Step 1. Claim that Spanishiwa isn't that talented

Step 2. Have ONE example of his build failing

Step 3. Wait for the people en mass to agree with you

Unfrotunately, Spanishiwa IS a talented player, he has to be to be able to make that build, execute it correctly and pull off some of the stuff I've seen him do while streaming.

For example, spine crawlers at the front of his base, four queens and a handful of lings. Then he finds out his opponent proxied a pylon in his main, and was fourgating. No problem! Move two spines up, dont lose anything while he tries to attack your queens and completely demolish the push.

Not to mention he 4-0'd TLO.

I cant see a situation where you can claim successfully that he has no talent, those who beat him either do very strong builds that they've thought of carefully vs him or are simply extremely skilled players.
I can provide u with 2-3 replays of him losing zvp to 4 gate.

but then again ur probably talking zvt.
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Unread Tue, 10th-May-2011, 4:16 PM Who's Who:   BnetId: ggazz.565  Total Posts Made: 237 # 39
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oh just for protoss out there that vs the spanishwa build do this:

gate gate core 1 zeal 2 stalker wit chrono 2 more stalker +2 more gates, 4 gate in that order on one gas and ull probably win 9/10 times.

since his gas is late unless the map choke is really narrow u can kinda just punish him.
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Unread Tue, 10th-May-2011, 4:20 PM Who's Who:   BnetId: TAdeL#159  BattleTag: FXOdeL#468  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 1,917 # 40
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Unread Tue, 10th-May-2011, 4:31 PM BnetId: HDPhoenix.202  Race: Location: Singapore  Total Posts Made: 560 # 41
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The strength of the build relies very heavily on the fact that queens can transfuse a +1 armor spine crawler, which has good hp and dps. But that's the strength of the build. If you can sidestep the static defenses, this build's power is severely weaken. Warp prism play, nedus, medivac drops are are all viable because Spanishiwa build doesn't get gas till the 7min mark. It isn't a fragile build, but it does have some gaping holes that can be exploited.

And just cause you rip a build doesn't mean you can copy it perfectly. I saw the TLO vs Spanishiwa Game 7 match where 7 roaches, 10lings and 6 queens took on 1 thor, 2 tanks, 2 filled bunkers with a few extra marines with scvs repair support. The transfusions going on was INSANE and it won him a battle most players will just get splattered.

Macro and micro wise, I do respect Spanishiwa for making a race that people has been saying is "very reactionary" into something "all rounded". Mass spines/queens will hold off most types of pushes but sacrifices offense for that but it does allow for someone to transit quickly into Tier 3 zerg which most Zergs totally ignore
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Unread Tue, 10th-May-2011, 4:39 PM BnetId: HDPhoenix.202  Race: Location: Singapore  Total Posts Made: 560 # 42
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Originally Posted by GGAzz View Post
oh just for protoss out there that vs the spanishwa build do this:

gate gate core 1 zeal 2 stalker wit chrono 2 more stalker +2 more gates, 4 gate in that order on one gas and ull probably win 9/10 times.

since his gas is late unless the map choke is really narrow u can kinda just punish him.
The build order sounds REALLY brutal cause the lack of speedlings and the fact that the natural is wide open for certain maps (Xelnaga) makes for really precise snipes on drones/queens/slow lings. I suppose the variation to the Spanishiwa build is to 13 hatch, 15pool into 18gas (for 100 gas) then normal Spanishiwa-ish build, just for those speed upgrade
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Unread Tue, 10th-May-2011, 4:45 PM BnetId: Disadvantage.639  Race: Clan: mgg  Location: Melbourne, Aus  Total Posts Made: 66 # 43
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This might be a little off topic, but I am pretty sure his name is spelt Spanshwa without any i's.
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Unread Tue, 10th-May-2011, 4:48 PM Who's Who:   BnetId: TAdeL#159  BattleTag: FXOdeL#468  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 1,917 # 44
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This might be a little off topic, but I am pretty sure his name is spelt Spanshwa without any i's.
Only since he joined vile and tagged up, so he had to shorten it so it would fit.
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Unread Tue, 10th-May-2011, 5:13 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 45
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It's also meant to be pronounced like kanichiwa, the Japanese word for hello.
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Unread Tue, 10th-May-2011, 11:11 PM BnetId: haCkNebuLa.757  Race: Location: Sydney, Australia  Total Posts Made: 126 # 46
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Quote:
Originally Posted by Benji View Post
Transfusing Queens + Spines + Slowlings with a little micro and transfusing will completely roll over that push



Ive seen 5 gate held off by this build without losing any queens or spines. You must understand if the Zerg doing Spanishiwa's build see's heavy 1 base play, they add spines, queens and slowlings and can hold off most pushes. Also the natural transition out of this is to Ling/Bling, Hydra builds are rare in ZvP now, and Muta builds are even more rare. Roach+Infestor, Roach+Corruptor or some form of Baneling build is the current metagame



With 4+ Queens out, I can't see how you're safely sniping anything. If you're 3-4 Gate + Stargate, Zerg add spines and units because you're pretty allin.

I Honestly feel you have never in your life played against this build executed by a player above Plat.
I recently started playing 1v1 again and have turned my ZvP match up from being my worst to probably my strongest. And it's funny that you say that hydras are rarely used in zvp anymore since I love to use them almost every game if I have a chance. I like transitioning from the spanishiwa build (excluding his mid/late game strat) into ling/hydra then into roach/corrupter with broods added later. It just feels so natural.
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Unread Wed, 11th-May-2011, 12:28 AM BnetId: AlphaWhale.628  Race: Total Posts Made: 73 # 47
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Only when zerg get a new build order to add to their arsenal are they labeled "fanboys". Spanishiwa created a very safe fast expand build, something zergs were really looking for.

SIF, enjoy the points if you're able to destroy this opening every time but no need to feel like you're ending a social revolution. The only reason this gets so much attention is because it's not often zerg get a very reliable new opening to use.

Spanishiwa is a smart, competent player who created a good opening, nobody is trying to say he's Jaedong.
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Unread Wed, 11th-May-2011, 1:46 AM Total Posts Made: 828 # 48
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Spanishiwa has said that 5 rax reapers destroys him using that style
And most pro's say its kinda meh
Idra used a variation of it though i don't know where the difference was as i didn't see those games TT
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Unread Wed, 11th-May-2011, 4:55 AM BnetId: Disadvantage.639  Race: Clan: mgg  Location: Melbourne, Aus  Total Posts Made: 66 # 49
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Only since he joined vile and tagged up, so he had to shorten it so it would fit.
Ah, cheers Del.
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Unread Wed, 11th-May-2011, 9:44 AM BnetId: TAhackdZ.379  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 241 # 50
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Regardless of wether you think Spanishiwa is a good player or not (IMO he is) theres alot of stuff young Zerg can take from his build ("The Ice Fisher") and apply to their own play.

Adaptability people...
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Unread Wed, 11th-May-2011, 11:06 AM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 51
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Tbh, the most exciting part of the build is that you dont need to follow the boring metagame of do damage in midgame or lose. You pretty much rush to hive tech with a good economy and then try to engage and crush their army.
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