Iunno, the whole system seems kind of sketchy. You'll achieve one goal, which is widening the community and creating a more 'fun' environment, but you're also lowering the skill involved, as a lot of 2v2 strategies are developed with a teammate over time. Also, what if your teammate has to bail mid-way through the day, do you have to piss off yourself, or wait around for someone else to show up?
Iunno, the whole system seems kind of sketchy. You'll achieve one goal, which is widening the community and creating a more 'fun' environment, but you're also lowering the skill involved, as a lot of 2v2 strategies are developed with a teammate over time. Also, what if your teammate has to bail mid-way through the day, do you have to piss off yourself, or wait around for someone else to show up?
The system itself seems flawed in so many ways.
See, I think this type of ladder should be done with a new pair each round (even though that does completely ruin the whole developing a team strategy over time) so that you have all players with a similar w/l ratio pairing up.
Actually, I guess that is somewhat similar to 2v2 random on ladder, but w/e. I doubt a very small prize 2v2 tourney is supposed to be the ultimate test of skill to begin with (says the guy with no hope of winning to begin with).
You'll achieve one goal, which is widening the community and creating a more 'fun' environment, but you're also lowering the skill involved, as a lot of 2v2 strategies are developed with a teammate over time.
Agree with this plus previous points, tgun. As you have said, the level of competition has been sacrificed to some degree to create a more fun environment, which I think is fair enough. At some time in the future I'd also like to have a full-blown 2v2 lan tournament to showcase 2v2.
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