With terran, If I scout a 11-11 I would place a bunker on the high ground with 2 scvs ready to repair. Use your first scan at 16 to scout if he's going 1-base heavy play or 3-rax expansion.
In either case build the expansion at 18 in your main and lift it off later.
- Against full 1 base, go 3-rax expansion and be ready to counter after holding his first wave with a bunker on your ramp.
- Against 3-rax exp, just get a tank on the high ground and a bunker on you exp, you'll be ahead in economy so I'd suggest you wait unitl having stimpacks and +1/+1 to drop or just a heavy front door push.
If you can't stop him from placing the bunker in front of you ramp, use the tank to kill it
But that's just my approach, which is probably not the best :P
Last edited by dom; Thu, 19th-Dec-2013 at 9:21 PM.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.