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Unread Thu, 14th-Apr-2011, 7:17 AM Who's Who:   Race: Total Posts Made: 964 # 1
nGenLight
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^ People who like to talk about imbalance generally focus on their own race's weakness and the other races' strengths. Instead of doing that maybe start to think about the weakness of your opponent's race, the strength of your race and how you can exploit that just as your opponent has used his race's strength to exploit your race's weakness.

I have so much fun killing Protoss as Terran because I know exactly what I don't want to deal with as Protoss against a Terran opponent.

I do agree that Zerg is probably the weakest of the three race currently, largely because the race itself is underdeveloped from a production standpoint which greatly limits the amount of strategies Zerg can employ against their Terran/Protoss counterparts. During the dark period of Zerg (GSL2 til now), Zergs had relatively no variation in their play, roach/hydra against Protoss, lingblingmuta against Terran, also having to deal with 832742398 different ways to die to an all-in. That said, I believe the current patch has addressed many of these inevitable problems such as map size, counters to the protoss death ball, and thus Zerg have really begun to develop. We are starting to see a a ton of variation to strategies that Zerg players can employ now, top tier Zerg players are no longer as predictable they were, really know how to use their mobility well and are invincible to all-ins. While we do not see Zerg producing results just yet on an international level, as they are playing catchup, I can see a definite rise in Zergs' prominence in the near future.

Last edited by nGenLight; Thu, 14th-Apr-2011 at 7:20 AM.
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Unread Thu, 14th-Apr-2011, 10:33 AM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 2
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Quote:
Originally Posted by nGenLight View Post
^ People who like to talk about imbalance generally focus on their own race's weakness and the other races' strengths. Instead of doing that maybe start to think about the weakness of your opponent's race, the strength of your race and how you can exploit that just as your opponent has used his race's strength to exploit your race's weakness.

I have so much fun killing Protoss as Terran because I know exactly what I don't want to deal with as Protoss against a Terran opponent.

I do agree that Zerg is probably the weakest of the three race currently, largely because the race itself is underdeveloped from a production standpoint which greatly limits the amount of strategies Zerg can employ against their Terran/Protoss counterparts. During the dark period of Zerg (GSL2 til now), Zergs had relatively no variation in their play, roach/hydra against Protoss, lingblingmuta against Terran, also having to deal with 832742398 different ways to die to an all-in. That said, I believe the current patch has addressed many of these inevitable problems such as map size, counters to the protoss death ball, and thus Zerg have really begun to develop. We are starting to see a a ton of variation to strategies that Zerg players can employ now, top tier Zerg players are no longer as predictable they were, really know how to use their mobility well and are invincible to all-ins. While we do not see Zerg producing results just yet on an international level, as they are playing catchup, I can see a definite rise in Zergs' prominence in the near future.
Zerg are doing and have been trying alot of crazy openings to give them a chance in the earlygame so they can actually get ahead in the midgame. Burrowmove Roaches, Ling/Bane in ZvP, Ling Infestor Ultra in ZvT, Ling Bling Roach in ZvT and so forth and YET, all it takes a single Bo3 where you make a few small errors and you get knocked out by some allin.

If zerg plays perfect and actually gets a scout or read on his opponant, the zerg will most likely win, but players make mistakes and Zerg mistakes are in most situations much more devastating.

Not to mention everytime we adapt, Protoss or Terran figure out something even more abusive and difficult to deal with (ie: new gateway heavy armies). Blizzard needs to stop tweaking all the cutesy stuff like Infestors and HT's and start looking at the raw basics, the Marine and Warp Gate mechanics.
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