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Unread Thu, 21st-Mar-2013, 7:45 AM Location: NSW, Australia  Total Posts Made: 6 # 1
TheWildRide
TheWildRide's Avatar
Found this online. (Source: http://www.gamerevolution.com/faq/st...er-guide-78769)

Quote:
TvX Reaper Hellion Build

10 Supply Depot
12 Barracks
12 Refinery
15 Scout
15 Orbital Command
15 Reaper
16 Supply Depot
17 Reaper
20 Command Center
20 Factory
21 Reactor Upgrade On Barracks
23 Supply Depot
24 2 Hellions
25 Tech Lab On Barracks
29 Starport
30 Refinery
31 2 Hellions
37 Supply Depot
@8:00 3rd Command Center
@8:15 Stop making Reapers and Hellions, transition Hellions into Hellbats

*The numbers on the left indicate the timings based on either how many drones you have built or at what time you should think about performing the next step.

Reapers and Hellions have seen a lot of love in HOTS, with Reapers being far more potent with early game harass and Hellions transitioning into mid and late-game with the Hellbat upgrade. With the Reaper Hellion build you’re given the best harassment options early game. You can choose to stunt your opponent’s progress with regular pokes, or you can choose to use your speed advantage to kite aggressive enemy units.

During the first eight minutes you’re going to want to focus entirely on mobility. You’re going to have the best harassment capability unless your opponent is a Terran utilizing a similar build. How you choose to employ your fast army is up to you, but the more units or workers you can kill off during the early game the better off you’ll be after transitioning into mid-game.

After the eight minute mark you’ll want to go strictly biological with your standard Marauder, Marines, and Medivac groups. Transition your Hellions into Hellbats so they fit into your squads. You may even want to make a few Siege Tanks now that the Siege upgrade has been made standard, or build 3-4 Widow Mines to pressure the expansions of the enemy or thwart enemy pushes that aren't accompanied by sight.
Thoughts on this build? Is it viable, for some matchups at least (if not all as advertised)? I noticed what I percieve to be a few errors (i.e. 12 refinery? Shouldn't that be 13 or 14?). Any corrections to be made to make it usable?

The same website also has Protoss and Zerg "vX" build orders, for those interested (may be worth a new thread if they're viable, so they don't get lost in this Terran thread).

http://www.gamerevolution.com/faq/st...er-guide-78767
http://www.gamerevolution.com/faq/st...er-guide-78771
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