I'm playing random on 1 accounts and toss on the other, both in masters i havn't struggled vs them cos i know it takes away from there bio so just drone more and spore spine. Just react to the late expand with an overlord scout and chuck down spores to be safe if you don't scout something
I dislike this change, the drops atm are easy enough to deal with so the change only weakens them
I don't disagree entirely, I think it's definitely possible to stop them though I can't give any particular feedback with regards to how much is too much to commit to defending it.
But ultimately I would say I just don't think terran needs another option to potentially kill all of your workers, especially with the increased accessibility of blue flame and mine burrow speed upgrade thanks to the removal of siege mode, weakening the build I think still leaves a good number of drop options that are less divergent.
I don't disagree entirely, I think it's definitely possible to stop them though I can't give any particular feedback with regards to how much is too much to commit to defending it.
But ultimately I would say I just don't think terran needs another option to potentially kill all of your workers, especially with the increased accessibility of blue flame and mine burrow speed upgrade thanks to the removal of siege mode, weakening the build I think still leaves a good number of drop options that are less divergent.
you don't need to commit much to killing them as long as you have sight, you can always pull workers til you get your invis sight back, tvt - scan zvt - spore/overlord pvt oracle/observer. They actually arn't that bad they are just a time consumption unit like how the oracle used to have the time thingy, they just buy time pretty much you should lose workers to them. I should sell lessons :P
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.