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Unread Thu, 10th-Jan-2013, 11:19 AM BnetId: DUCKVILLELOL.675 Fairydust.459  Race: Location: Melbourne, Australia  Total Posts Made: 405 # 1
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One of the interesting parts about the "thoughts on changes" thingo:

Quote:
We feel that the most necessary, core use of this ability is: fighting against Mutalisks. So we're trying a general downgrade against all Armored units to see how that goes.
The core use of fungal is anti-muta? Obviously it's a part of it but core?

Anyway cool patch, I am now scared to play HOTS Terran because I know when I play in SEACL as Terran I'll forget siege and look like a moron
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Unread Thu, 10th-Jan-2013, 11:27 AM BnetId: aLtNXZ.221  Race: Clan: aLt  Location: Brisbane, Australia  Total Posts Made: 853 # 2
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Quote:
Originally Posted by DUCKVILLELOL View Post
One of the interesting parts about the "thoughts on changes" thingo:



The core use of fungal is anti-muta? Obviously it's a part of it but core?

Anyway cool patch, I am now scared to play HOTS Terran because I know when I play in SEACL as Terran I'll forget siege and look like a moron
It is the core reason, no one made infestors before they were buffed UNLESS it was ZvMuta. Zerg pretty much needed fungal to deal with mutas. Now mutas got buffed and infestors nerfed so mutas are imba good.
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Unread Thu, 10th-Jan-2013, 11:30 AM BnetId: elain  Race: Location: Houston, Texas  Total Posts Made: 347 # 3
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Quote:
Originally Posted by aLtNXZ View Post
It is the core reason, no one made infestors before they were buffed UNLESS it was ZvMuta. Zerg pretty much needed fungal to deal with mutas. Now mutas got buffed and infestors nerfed so mutas are imba good.

People say Mutas are better in HotS in ZvZ, but I've yet to understand that concept yet :\

How are Mutas "imba" good?

Sure they move faster and have better health regen, but once you get them fungal'd, they'll be chain fungal'd and still die won't they?

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harder to land fungals
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Unread Thu, 10th-Jan-2013, 11:29 AM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 4
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Quote:
Originally Posted by DUCKVILLELOL View Post
One of the interesting parts about the "thoughts on changes" thingo:



The core use of fungal is anti-muta? Obviously it's a part of it but core?

Anyway cool patch, I am now scared to play HOTS Terran because I know when I play in SEACL as Terran I'll forget siege and look like a moron
It's weird phrasing I agree but part of the reasons they couldn't keep the slow projectiles or remove the ability for fungal to hit air (which was in a balance map a while back) was because it's one of the only ways to break muta vs muta, most of the other functions of fungal can be moved or replicated to other units, but providing asymmetry in ZvZ can almost only be performed by the infestor.

Last edited by Dingobloo; Thu, 10th-Jan-2013 at 11:51 AM.
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Unread Thu, 10th-Jan-2013, 11:48 AM BnetId: DUCKVILLELOL.675 Fairydust.459  Race: Location: Melbourne, Australia  Total Posts Made: 405 # 5
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Quote:
Originally Posted by Dingobloo View Post
It's weird phrasing I agree but part of the reasons they couldn't keep slow projectiles or remove the ability for fungal to hit air (which was in a balance map a while back) was because it's one of the only ways to break muta vs muta, most of the other functions of fungal can be moved or replicated to other units, but providing asymmetry in ZvZ can almost only be performed by the infestor.
Ohhh I see I see, fair enough!
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