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Unread Thu, 29th-Nov-2012, 9:47 AM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 1
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Quote:
Originally Posted by Zakattack View Post
wow someone missed the point of the question
wow someone missed the point of a joke

but in all seriousness if you want to learn to play terran:
1. learn to make scvs. so play a couple of games where you max out on 200 scvs, but constantly keep your money low, don't get supply blocked when your money goes over 400 make another expansion until you're maxed. There should be no gaps in worker production, money should not go over 600

2. Learn to drop mules, same as above but get a barracks first and then make orbital commands as soon as you can for each expansion drop mules whenever you have the energy to do so. Energy should not go over 100

3. learn to make marines. So now you make 1-3 barracks and then expand when your money starts to go high again, or if you are becoming oversaturated. You should have constant marine production unless you are saving up for an expansion.

4. add in gas and other T1 units, add upgrades, then T2 etc etc. add in steps like the ones above and keep doing it until you feel comfortable with each step and you can easily complete the step without breaking the limitation of that step and all the limitations before it.
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Unread Thu, 29th-Nov-2012, 10:30 PM BnetId: dman 739  Race: Clan: sR  Location: gold coast  Total Posts Made: 7 # 2
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Quote:
Originally Posted by sRAequitas View Post
wow someone missed the point of a joke

but in all seriousness if you want to learn to play terran:
1. learn to make scvs. so play a couple of games where you max out on 200 scvs, but constantly keep your money low, don't get supply blocked when your money goes over 400 make another expansion until you're maxed. There should be no gaps in worker production, money should not go over 600

2. Learn to drop mules, same as above but get a barracks first and then make orbital commands as soon as you can for each expansion drop mules whenever you have the energy to do so. Energy should not go over 100

3. learn to make marines. So now you make 1-3 barracks and then expand when your money starts to go high again, or if you are becoming oversaturated. You should have constant marine production unless you are saving up for an expansion.

4. add in gas and other T1 units, add upgrades, then T2 etc etc. add in steps like the ones above and keep doing it until you feel comfortable with each step and you can easily complete the step without breaking the limitation of that step and all the limitations before it.
Yeh this ^ when playing terran you want to be in a constant macro cycle. something similar to this:
-constant scv production (preferably 2 queued at all times)
-army production producing (2 units out of a building at all times)\
-building supply depots (ideally one scv dedicated to making depots, if you see your about to be supply blocked or you hear the "additional supply depots required" build 1 or 2 more)
-when your money spikes, progressively add production facilities and command centers as you see fit. When playing terran there is no excuse to have a bank at any stage of the game, exception being the super late game. So add a good number of production facilities and OC farm so u can sack your scvs for a strong late game army.
-and finally checking progress of upgrades and making sure u start them asap.

As far as builds go. I think u should 1 rax fe in every match-up. Its a macro oriented opener which will improve your mechanics and overall game play. Feel free to ad me on bnet if you have any concerns or need advice about anything. dman 739

Last edited by dman123; Thu, 29th-Nov-2012 at 10:39 PM.
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Unread Fri, 30th-Nov-2012, 7:22 AM BnetId: KezzGG.930  BattleTag: kezz#6356  Clan: FS  Total Posts Made: 227 # 3
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Quote:
Originally Posted by dman123 View Post
Yeh this ^ when playing terran you want to be in a constant macro cycle. something similar to this:
-constant scv production (preferably 2 queued at all times)
-army production producing (2 units out of a building at all times)\
-building supply depots (ideally one scv dedicated to making depots, if you see your about to be supply blocked or you hear the "additional supply depots required" build 1 or 2 more)
-when your money spikes, progressively add production facilities and command centers as you see fit. When playing terran there is no excuse to have a bank at any stage of the game, exception being the super late game. So add a good number of production facilities and OC farm so u can sack your scvs for a strong late game army.
-and finally checking progress of upgrades and making sure u start them asap.

As far as builds go. I think u should 1 rax fe in every match-up. Its a macro oriented opener which will improve your mechanics and overall game play. Feel free to ad me on bnet if you have any concerns or need advice about anything. dman 739
One thing I'd say about SCV production is that if from the very start of the game you have 2 queued up all the time, it can put your timings out a bit. I'm talking about the very start, where you are between 6 and ~25 supply. You don't want to get yourself supply blocked every game because you were focusing too much on double-queueing SCV's and then didn't have the minerals to build your supply depot on time. Between Bronze and Gold it's an acceptable and encouraged thing to do, but once you start trying to optimise your play and make it efficient, double-queueing of any unit becomes a problem because you are spending the resources long before you actually start producing the unit. This can have the effect of delaying expansions, making it easier to supply block yourself by spending the minerals on a queued unit instead of the depot, delaying upgrades and other tech, and making it hard to adjust your play if you scout something different.

Also, with any build involving reactors (which includes the build I posted about earlier) or large amounts of production facilities, you will need to be building 2 supply depots at once when the reactors kick in all the way to the 200 supply cap. For example, if you are on 2 bases and have 3 barracks (1 tech lab, 2 reactors), a factory (tech lab) and a starport (reactor), you should be producing 5 marines, a tank, 2 medivacs and 2 SCV's all the time (until you expand again, max out, or add more production). 1 supply depot at a time is not enough to keep up with this production and you WILL supply block yourself doing this. Don't get into the habit of waiting for the verbal queue "Additional Supply Depots required!" to start adding on more. As soon as your 2 base production is into full swing, you need to be putting down 2 simultaneously. This can mean the difference between attacking with 105 supply at 11 minutes and only attacking with 85-90 supply.

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Unless you're at masters level queue away. People at lower levels aren't hitting timing anyway, macro is what counts.
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