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Unread Sat, 17th-Nov-2012, 6:24 AM BnetId: Kyfoid  Race: Location: United States  Total Posts Made: 37 # 1
Kyfoid
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Quote:
Originally Posted by ToR.Arnor View Post
a Forge is = to a Evo Chamber or a Engineering Bay

they are built to upgrade units are build static defense (Cannons, spore, turrets)

*Building a Tech lab/reactor is not a deviation from tech, unless you plan on dying to anything throughout the game

*Building a Bane Nest or Roach Warren is not a deviation unless you cross your fingers and hope your opponent does attack for 12mins

*forge into cannon is called a cannon rush its a cheese as it is, to give toss a buff to make that cheese stronger will break the game further

I cant believe believe i replied to this, I suck at starcraft, but even I can see your ideas are waaaaaaaaaaaaaaaaaaaaaaaay off the mark
See, I was totally waiting for someone to say this so that I could prove them 100% wrong.

The spawning pool unlocks zerg's offense and defense

The Barrack Unlocks terran's offense and defense

The gateway unlocks protoss' offense, the forge unlocks protoss' defense

Because of this division, it makes the point as plain as day and confirms my point as 100% accurate.

There is a missing Mobile Unit at the forge location and level.

The Tech lab is definitely a deviation when zerg unlocks roaches accross multiple hatcheries with one building

Terran builds individually for each barrack, and even shares the role with reactor.


Btw, your admin friend claims that zerg do not want to get roaches because they are not cost effecient compared to the zergling...

And you might say "Oh but terran must fill their bunker with offense" but that argument is cancelled out because the bunker can be salvaged and moved in to a new location and let's not forget repair"

The truth is, the forge is in a category of its own, not comparable to the evolution chamber or the engineering bay

Last edited by Kyfoid; Sat, 17th-Nov-2012 at 6:32 AM.
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Unread Sat, 17th-Nov-2012, 6:26 AM Who's Who:   BnetId: Arnor.836  Race: Clan: xGKing  Location: Sydney  Total Posts Made: 1,967 # 2
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Quote:
Originally Posted by Kyfoid View Post
See, I was totally waiting for someone to say this so that I could prove them 100% wrong.

The spawning pool unlocks zerg's offense and defense

The Barrack Unlocks terran's offense and defense

The gateway unlocks protoss' offense, the forge unlocks protoss' defense

Because of this division, it makes the point as plain as day and confirms my point as 100% accurate.

There is a missing Mobile Unit at the forge location and level.
zealots arent defensive?

have you tried making them? theyre pretty good on hold position blocking a 1 hex gap.... or kiting if the unit has to be "moving" for you to count it
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Unread Sat, 17th-Nov-2012, 6:38 AM BnetId: Kyfoid  Race: Location: United States  Total Posts Made: 37 # 3
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Quote:
Originally Posted by ToR.Arnor View Post
zealots arent defensive?

have you tried making them? theyre pretty good on hold position blocking a 1 hex gap.... or kiting if the unit has to be "moving" for you to count it
Two words...

Shield battery (Gasp)

It seems to me that blizzard took out the shield battery because the gateway was unlocking an overpowered offensive defense for protoss,

What is missing is actually a unit at forge location and level.


Quick Comments
 ROOTPetraeus:  
???
 ToR.Arnor:  
lol zero relevance to my comment, im bored of you now, bye bye
 UncleTom:  
preaching to the choir
 ROCCAT_Savior:  
This guy....
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