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Unread Mon, 21st-Mar-2011, 12:58 PM Who's Who:   BnetId: GGMuse  Race: Location: Singapore  Total Posts Made: 199 # 21
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Please alternate maps. Xel Naga is really boring and even slightly imbalanced imo. Every map is slightly imbalanced in their own way though so it's all fair in the end.
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Unread Mon, 21st-Mar-2011, 3:28 PM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 22
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oh can we just upload them or smthn?
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Unread Mon, 21st-Mar-2011, 3:38 PM Who's Who:   BnetId: nGenWild.120  Race: Location: NZ  Total Posts Made: 79 # 23
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Question. how is that balanced if there r no close spawn?
Even your Z whine king "Idra" said, game is determined in as soon as game starts in shattered temple. 33% of T winning, 33% of Z winning, 33% of being GG.
I'm not so sure if there r much difference in meta. If so, harder for Terran to win.
So just stick with XNC for qualifier plz unless u gonna throw steppes into map pool

I don't see any favored maps in ladder pool atm except delta/scrap. This is looking at tvz only. And mayb backwater
But maps like slag pit/meta/shattered temple really determine on pure luck of spawn. You win from spawn position by at least 70%.
XNC is fine, some Ts says its sh1t for T but mayb probably cos previous ladder maps were way tooooo good for Terran.

I'm not even bothering to go onto Protoss.

Last edited by nGenWild; Mon, 21st-Mar-2011 at 3:44 PM.
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Unread Mon, 21st-Mar-2011, 5:58 PM BnetId: 576  Race: Location: Sydney  Total Posts Made: 13 # 24
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Quote:
Originally Posted by nirvAnA View Post
the whole point from the sponsor was to have a SEA version of gsl!

and because pple are already used to it from following gsl, i think its clearer to use the code a/s names then say division a/b
I can understand it from a sponsors point of view but not everyone watches gsl!. Telling someone who hasn't watched gsl that x player is in code s and x player is in code a, 99% of the time people will believe code A is the top ranked division.

Regardless it's an incredibly minor thing and the SEA SL is already an amazing tournament, just try to keep in mind that we don't need to be exactly like the GSL..
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Unread Wed, 23rd-Mar-2011, 4:34 PM BnetId: JadeRaven.612  Race: Location: Auckland, New Zealand  Total Posts Made: 1 # 25
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Proper adherence to the optimum acronym forms should be observed. Just look at the NASL doesn't work at all.

It should definitely be called the CSL...
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Unread Wed, 23rd-Mar-2011, 4:41 PM BnetId: WakingLife. 159  Race: Location: Sydney  Total Posts Made: 24 # 26
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im liking this check in system, but it should have a count down timer or notification to when the last check ins are available
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Unread Wed, 23rd-Mar-2011, 11:36 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 27
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  • Check in system was great.
  • Playing/casting Xel'Naga Caverns as the first map round after round was painful.
  • Had a blast commentating the Group C bracket, thanks for the opportunity.
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Unread Thu, 24th-Mar-2011, 4:53 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 28
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Not sure how you're actually planning to do the Up/Down matches this season, but here's what imo would be a good way:

Since code S is MST format, there's going to be a clear 1st, 2nd, 3rd and 4th in each group.
1st wins 2 games straight, 2nd wins-loses-wins (or loses-wins-wins), 3rd loses-wins-loses(or wins-loses-loses) and 4th loses 2 games straight.

1st two in group obviously advance to quarter finals, 3rd in group goes to 'up and down' matches, and 4th in group goes back to the qualifiers for Code S like everyone else.

This leaves 8 open spots in code S, the winner of each qualifier next month gets placed directly into code S, whilst the runner up of each qualifier plays the '3rd in group' in the 'up and down' matches.

Only problem i can see with this way is that the people who came fourth in their group might miss one or two of the qualifiers, but either way i think there should be more than 4 spots for the rest of the public to fight over.
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Unread Thu, 24th-Mar-2011, 7:37 AM Who's Who:   BnetId: nGenJazBas.131  Race: Location: Auckland  Total Posts Made: 422 # 29
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Personally, I don't like the way the group stage was set out.. totally randomly distributed group stage is not the best way to go in my opinion. I'm not sure of a specific way but I'm sure there is a way to select group randomly, according to seed place and also the race distribution.
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Unread Thu, 24th-Mar-2011, 10:24 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 30
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Voted Bo3. Anything in Bo1 can't be taken seriously really.
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Unread Thu, 24th-Mar-2011, 10:45 AM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 31
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Quote:
Originally Posted by Dox View Post
Voted Bo3. Anything in Bo1 can't be taken seriously really.
So GSL Code S Ro32 and Dreamhack group stages cannot be taken seriously?
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Unread Thu, 24th-Mar-2011, 11:57 AM BnetId: nGenXeen.438  Race: Location: Singapore  Total Posts Made: 380 # 32
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Quote:
Originally Posted by Benji View Post
So GSL Code S Ro32 and Dreamhack group stages cannot be taken seriously?
Or the entire OSL/MSLs, which have run for a good 10 years+ in BW?

Last edited by Xeen; Thu, 24th-Mar-2011 at 11:59 AM.
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Unread Thu, 24th-Mar-2011, 11:59 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 33
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Quote:
Originally Posted by Benji View Post
So GSL Code S Ro32 and Dreamhack group stages cannot be taken seriously?
Well yeah. How many times have we seen the superior player eliminated early in a tournament because the lesser player exploited a map advantage or used some sort of all-in close-spawn Metalopolis build? There's no arguing that a best of three is guaranteed to produce the better player. Basing everything around a single game is just too volatile.
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Unread Thu, 24th-Mar-2011, 12:05 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 34
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Quote:
Originally Posted by Dox View Post
Well yeah. How many times have we seen the superior player eliminated early in a tournament because the lesser player exploited a map advantage or used some sort of all-in close-spawn Metalopolis build? There's no arguing that a best of three is guaranteed to produce the better player. Basing everything around a single game is just too volatile.
What about players in more eastern states that will be forced to play more games later into the night? Fatigue and such do factor in which is something that does not affect players in some of the asian countries due to the timezones. I know that after around 11pm, my ability to play the game is dimished. Jazbas for example will begin play at 10pm his time, a 4 hour tourney will push his games to 2am, at which point I guarantee the Singaporians will have a fatigue advantage over him.

Watchability is also dimished, Bo3's take ages and are less exciting than Bo1's where you get constant change of playstyles and matchups.
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Unread Thu, 24th-Mar-2011, 12:15 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 35
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Quote:
Originally Posted by Benji View Post
What about players in more eastern states that will be forced to play more games later into the night? Fatigue and such do factor in which is something that does not affect players in some of the asian countries due to the timezones. I know that after around 11pm, my ability to play the game is dimished. Jazbas for example will begin play at 10pm his time, a 4 hour tourney will push his games to 2am, at which point I guarantee the Singaporians will have a fatigue advantage over him.
A slight tangent here, but this is one significant reason why the western world is so far behind the Korean scene. Have a nap or something before the event if this is truly a legitimate concern. People all over the world participate in global tournaments and timezones are just one small factor you need to take into consideration if you want to make it anywhere. Fatigue is just one more aspect of the game that a good player needs to manage.

Quote:
Watchability is also dimished, Bo3's take ages and are less exciting than Bo1's where you get constant change of playstyles and matchups.
Come on now, there's nothing more exciting than an ace match! Bo3's are only boring when there's a noticable skill disparity between both players. Nothing ruins an event more than seeing a favourite cheesed out early when they clearly had the ability to be in the grand final.
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Unread Thu, 24th-Mar-2011, 12:23 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 36
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I'm sorry, I just cannot agree with you. Watching an action packed 2 hour cast is much more enjoyable than spending my entire night watching a single group stage.

I will tune in if its Bo1, I will only watch games with nGen players if its Bo3.
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Unread Thu, 24th-Mar-2011, 12:32 PM Who's Who:   BnetId: TAdeL#159  BattleTag: FXOdeL#468  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 1,917 # 37
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Quote:
Originally Posted by Benji View Post
I'm sorry, I just cannot agree with you.
At least you admit that you are wrong.
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Unread Thu, 24th-Mar-2011, 1:03 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 38
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Quote:
Originally Posted by deL View Post
Dox. Koreans have nothing to do but play the game and they get paid for it - you can't expect anywhere near the same flexibility for people who often have a job + uni on top of their gaming. Especially on SEA.
Of course, but that wasn't always the case. I mean hell, some of the TSL guys only just started receiving salaries this month! It all starts somewhere, and it seems like the general attitude from the western world is that want to jump straight from A to Z without slogging through the rest of the alphabet to get there. Remember Artosis? Quitting his job every year so he could train for WCG! That's dedication. (Andy is the obvious exception here. He put in the effort and made the sacrifices to get where he is.)

I guess all I'm trying to say is that despite lots of SEA gamers WANTING big things to happen, it's quite clear that the level of commitment isn't there when small things like staying up late somehow become an issue. Until people are ready to step up, it's going to remain an evening hobby and nothing more.

EDIT: This avatar changing after every 5th post is seriously starting to give me an identity crisis.
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Unread Thu, 24th-Mar-2011, 1:21 PM Who's Who:   BnetId: nGenWild.120  Race: Location: NZ  Total Posts Made: 79 # 39
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I'm with benji about bo1 stuff.
I think this format is copied off from MSL from bw.
Theres 2 opportunities to go thru the group stage.
So it's pretty fair that ur fav player doesnt get knocked out straight away after losing one game.
And im not too sure what you guys mean by "superior player"
Targa/iagus is pretty new for everyone but others are all notable players.
According to ppl's comments, ice/filthy may be alittle better than others, but not by far.
They get two chances of going pass thru this group stage.
If they lose both chances, then it just shows they aren't that much better over other players.
Ofc you can get cheesed and etc but that's part of the game.
I think Bo1 is good enuf orelse it will take forever.
But thats just my opinion
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Unread Thu, 24th-Mar-2011, 1:29 PM Who's Who:   BnetId: TAdeL#159  BattleTag: FXOdeL#468  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 1,917 # 40
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Dox I don't think the problem is commitment but fairness.
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