You've... never actually watched anyone good play this game, have you?
Well, let's be realistic and discuss the role of the zergling.
It is definitely more of an outsider unit until adrenal, let's be honest about that.
Until that point, it's great for taking out constructing expansions that you catch as you can easily have zergling speed ready...
Finally, you really want to save as much larvae as possible for macro, so when you go two different types of units, let's say, roach + ling, it can really slow you down, so the best combo that uses zerglings for macro purposes ends up being zergling + infestor... next in line, zergling muta.
The roach is typically always more cost efficient to make over the zergling.
this game follows a sort of counter system in the following way...
Ground to Ground > Ground to Air
Air to Ground > Ground to Ground
Air to Air > Air to Ground
Ground to Air > Air to Air
Once you put the units from each race in to this counter system, ALL the units outside of this are designed to fulfill a particular role.
For example
Banelings intended for workers in particular (Fungal will always be better then banes against marines)
Zerglings intended for buildings
Which is why, at one point I felt like bonus damage to buildings should have actually been on zerglings and not banelings, and that zerglings should actually be breaking the banelings in to hit workers and units, not the other way around where zerg kind of wastes a lot of gas on merely buildings. I just felt like there could be some role confusion going on there...
But, as I was trying to say, all the units outside of that primary counter system example are intended to fulfill a role... like worker harasser, or building destroyer, etc, etc.
I don't know, that's just how I see it, what about you?
Last edited by Kyfoid; Fri, 16th-Nov-2012 at 8:06 AM.
Reason: Role Confusion, and marines...
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