Protoss - Shields regenerate faster then zerg life, can warp in units, (agressive quality)
Zerg - Delayed Reaction because they make queens, but results in greater numbers (reactive quantity)
Terran - Bunkers can be placed anywhere and repaired... Tanks get a siege mode that holds their position (Positional, Ability)
And the point was that when you implement a double layered trichotomy that it represents a concept of 3 purely unique bodies and therefore Red, Green and Blue? The primary colors?
I remember those days
I later had the theory that lings should produce in Quads for 100 minerals in each larvae, so that zerg's macro defensive philosophy would have been zerglings, but those zerglings would have had to slowly lose life off creep to balance out...
But apparently blizzard wants that role to be with the Roach... heh...
Sigh....
It seems that people really don't like my retardation when it reaches that high of a level...
I've had to really tone it down and first figure out the most obvious root problem with the game...
I think this protoss point could be the perfect start.
Last edited by Kyfoid; Fri, 16th-Nov-2012 at 7:47 AM.
Reason: Explanation for the zergling idea
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.