I think that there are some principles that you can take away from sc2. If you watch Day9 (who's finishing his Masters dissertation in mathematics at USC) he explains the logic behind things like organisation, management, timing, efficiency and goal setting. If applied to RL scenarios, build orders can be seen as managing subjects in a time efficient manner to fit an end goal (which is what strategy is). So if we were to put it in the terms of studying, we could say that our 'build order' could a correlation between studying different subjects to reach x goals (like getting an A in all subjects). This forces the student to explore the notion of timing (when to do what) to finally reach his goal. The concept of positioning is also explored (where I am now to where I want to be later). All decision makers end up making decisions based on these fundamentals.
I believe that there is a certain correlation between the types of people who play RTS games and those who don't. Basically, I think RTS gamers tend to be more logical, see end goals with more clarity, and have the patience to execute that goal. I know a lot of key decision makers (directors and the like) who almost exclusively play RTS games because of the management aspects of the game. But its just a hypothesis.
Last edited by ke_ivan; Fri, 1st-Apr-2011 at 3:34 PM.
Reason: spelling
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