The next Funday is going to named Funday Cup as we draw to a close for this season.
It will also be on the 4 November, Sunday 1pm SGT due to the various activities ongoing on Sundays. More details will be given closer to the date.
The following players being the gosu funday players have already qualified.
From Funday 1 : South and Maverick (MVP because they did the most kills)
From Funday 2 : Titan, Zeratul, Probe and Tion (coming in 1st and 2nd respectively)
From Funday 3 : Paranormal and Hazard
(some of the above players have also shown to be winners in this event)
I'm going to ask for mGG players to be wildcards (sorry all non mGG members; will invite when it's normal fundays). If I have 4 players, they will automatically qualify for the tournament. If I have more, they will have to do a qualifier to enter this tournament. The qualifier will take place 30 mins before the start of the Funday cup.
*What type of qualifier?*
You'll find out once I know how many mGG members want to be wildcards.
The ultimate winner will be crowned Funday Champion for this season of sc2.
The following units will be removed from each matchup. This is from tallying feedback from at least 15 players.
PvP : Collosus
PvT : Medivacs ; Collosus
PvZ : Infestor; Collosus
TvT : tanks
TvZ : Infestor; tanks
ZvZ : Infestor
(Reminder : unit handicap is optional for the bronze/silver players but compulsory for gold till GM players)
(If a player accidentally makes the unit, he MUST destroy it even if it means wasted resources)
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Formerly known as mGGZeratul
From the shadows I come! I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.
if ur looking to remove 1 important unit in each match up for the funday my thoughts would be
pvz: Colo : Roach
PvT: marauder : Colo or Ht (though that one still fills protoss favoured if they can use one of their splash units and terran favoured if they cant use either)
I definetely think that queens and mules need to be left alone. They are basic macro requirements and the entire balance of the game is centralised around them.
ZvP: sentry
ZvT: Terran is actually hard. They have so many varieties of play it's hard to come up with something that could actually hurt them. (i.e. its nearly impossible to really hurt mech or bio plays by taking a single unit). I think I would say vikings. Or maybe turrets/scan/PFs.
ZvZ: Lings. Need to get rid of those ling/ling-bane all ins.
TvP: medivacs and stalkers.
Just changed the date/time back to the original 4 Nov, Sunday, 1pm SGT.
With the numerous activities going on, I think we can't have it any earlier than the original date that I mentioned to u guys immediately after Funday 3.
A reminder for feedback and input from all players on the question :
In each matchup, in your opinion, what is the most irritating or important combat unit (not including workers)?
And mGG members keen to be wildcards please remember to pm me here, in game or via skype by 31 Oct.
The following units will be removed from each matchup. This is from tallying feedback from at least 15 players.
PvP : Collosus
PvT : Medivacs ; Collosus
PvZ : Infestor; Collosus
TvT : tanks
TvZ : Infestor; tanks
ZvZ : Infestor
Fun facts :
(Lings and Infestor actually tied but I think it's harder to avoid making lings since u need them for banes as well and might accidentally use the lings as combat units without meaning to and ofc u need lings to fend off possible cheese)
(All other units were from the most voted; interesting fact : sentries was voted next important to colo for PvZ)
(Reminder : unit handicap is optional for the bronze/silver players but compulsory for gold till GM players)
(If a player accidentally makes the unit, he MUST destroy it even if it means wasted resources)
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