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Unread Sat, 13th-Oct-2012, 7:08 AM BnetId: mGGSwitch 788  Race: Clan: mGG  Location: Adelaide, Australia  Total Posts Made: 347 # 1
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Heart of the Swarm [HotS] HotS Balance Changes 12/10/12

Heart of the Swarm Balance Update 6 - 12/10/12
Blizzard has taken the beta down for a short period to add the next set of balance changes. This update mainly contains changes to protoss, with some major alterations to the tempest, oracle, and purify ability of the mothership core. Sneaky buffs to vipers and spore crawlers in store for Zerg; and small nerf to the widow mine, along with a major name buff to the new hellion mode for Terran.

Quote:
Protoss

Mothership Core
When Purify is cast on a player’s Nexus, it now also grants detection to 13 range. Energize has been removed.
Oracle
The cost of Entomb has been lowered from 100 to 75, while the duration has been increased from 50 to 60 seconds.Revelation has been changed to the following:
This ability will now also work on buildings, granting 3 vision around every unit it hits. The duration has been increased from 45 seconds to 60 seconds, and the cost has been increased from 50 to 75. This ability will no longer grant detection. This ability will not affect cloaked targets, even if you have detection of them at the time. The button arrangement for this unit has been adjusted to list Void Siphon first and Entomb last.
Tempest
This unit’s native bonus damage to massive units has been removed.This unit no longer requires a Fleet Beacon.We have added a new weapon upgrade called Quantic Reactor at the Fleet Beacon which will grant Tempest attacks +35 damage to massive units.
Quantic Reactor costs 200/200.The cost of this unit has been changed from 300/300 to 300/200.The supply cost for this unit has changed from 6 to 4. The scale of this unit has been lowered from 1 to 0.9.
Sentry
Hallucination no longer requires research.

Zerg

Viper
Viper acceleration has been increased from 2.125 to 3. The radius of Blinding Cloud has increased from 1.5 to 2.
Spore Crawler
This unit no longer requires an Evolution Chamber.

Terran

Widow Mine
The setup time for this unit has been increased from 2 seconds to 3 seconds.
Battle Hellion
This unit has been renamed to “Hellbat.”
Source: http://us.battle.net/sc2/en/forum/topic/6863526811

Quick Comments
 nirvAnA:  
"...along with a major name buff" hahaha
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Unread Sat, 13th-Oct-2012, 8:39 AM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 2
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Quote:
Originally Posted by Switch View Post
Spore Crawler
This unit no longer requires an Evolution Chamber.
Quote:
Originally Posted by Switch View Post
This unit no longer requires an Evolution Chamber.
Quote:
Originally Posted by Switch View Post
no longer requires an Evolution Chamber.
Goodbye DT's my friend. I will sorely miss you.

Quote:
Originally Posted by Switch View Post
Protoss
My goodness they are putting protoss through the wringer. Hopefully we will see a race that is completely different than the one that got put in. I love change ups.

Quote:
Originally Posted by Switch View Post
Battle Hellion
This unit has been renamed to “Hellbat.”
I'm glad they finally changed that name. The whole time I was thinking that Blizzard doesn't know about mech play because Hellions can in fact be used in battle.

Quote:
Originally Posted by Switch View Post
Sentry
Hallucination no longer requires research.
I'd comment on this but I have to go change my pants.
Suffice to say that making hallucination an upgrade in the first place so it was barely used was a stupid idea for such a fun and powerful spell. I can imagine that this will make the game far more interesting.
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Unread Sat, 13th-Oct-2012, 9:47 AM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 3
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Quote:
This unit no longer requires an Evolution Chamber
HAHAHHAHAHAA
I wonder what's this change about. To counter Widow mines?
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Unread Sat, 13th-Oct-2012, 9:47 AM BnetId: DronesInJail. 272  Race: Clan: Fs  Location: Sydney, Australia  Total Posts Made: 194 # 4
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omg wow spore crawler no longer needs evo chamber
FK YEAHH
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Unread Sat, 13th-Oct-2012, 10:02 AM Race: Clan: AUX  Total Posts Made: 158 # 5
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Quote:
Originally Posted by crAzerk View Post
HAHAHHAHAHAA
I wonder what's this change about. To counter Widow mines?
To counter everything, every one could do to us >;D!
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Unread Sat, 13th-Oct-2012, 10:19 AM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 6
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So halluc means that at no point ever will anyone ever be able to hide something from toss... Interesting concept. So where does the spore come from now? pool? hatch?
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Unread Sat, 13th-Oct-2012, 10:28 AM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 7
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I like the patch, bit disappointed that Energize was removed. I guess that with halluc being baseline that it would be too good but it would have been nice to see. I liked the idea of a spell like Energize.
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Unread Sat, 13th-Oct-2012, 10:36 AM BnetId: TidaL.191 (SEA) TidaL.706 (NA)  Race: Location: Aus  Total Posts Made: 378 # 8
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I guess I'll have to enjoy my DTs as they do their final dance before HotS

Well unless you only need to build a core to get DTs...

More realistically maybe DTs and HT can be both be built for twilight
But then toss would be unreadable and prob 2 easy

Sigh more random changes some are ok though
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Unread Sat, 13th-Oct-2012, 11:20 AM Race: Location: Melbourne, Australia  Total Posts Made: 223 # 9
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I really don't like the spore and halucination changes in this patch, I wish they would just get rid of entomb T.T

The name change is nice though, NOW BUFF TANKS!

Quick Comments
 mGGAequitas:  
wut
 TACeeSerps:  
wut?
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Unread Sat, 13th-Oct-2012, 2:52 PM BnetId: Chase.380  BattleTag: lolwut  Race: Clan: TCP mGG  Location: Victoria Australia  Total Posts Made: 982 # 10
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Big Patch! Curious to see how it goes
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Unread Sat, 13th-Oct-2012, 4:05 PM BnetId: sRDream.460  Race: Clan: sR  Location: Sydney, Australia  Total Posts Made: 179 # 11
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Hellbat!!? lol that's an interesting name
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Unread Sun, 14th-Oct-2012, 1:05 AM Who's Who:   BnetId: TheGentleman.565  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 533 # 12
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I like the idea of not having to research hallucination but it concerns me about how it will affect blink stalker balance.
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Unread Sun, 14th-Oct-2012, 10:32 AM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 13
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Not much tbh, the MsC already exists early game (same gas investment as a sentry also) for highground vision.
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Unread Sun, 14th-Oct-2012, 11:22 AM BnetId: Zeratul.523  Race: Clan: mGG  Location: Seoul, Korea  Total Posts Made: 236 # 14
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Sooooo.... No more dark templar in any matchup :'(
Hallucinate with no research? Good thing they got rid of high ground warp in, thought we might go back to 4gates lol.
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Unread Sun, 14th-Oct-2012, 11:52 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 15
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With no highground warp in, it's kinda hard to force your way up the ramp, and even if you do, forcefielding behind on the ramp will stop reinforcements
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Unread Mon, 15th-Oct-2012, 12:39 AM BnetId: TAwriter.619  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 5 # 16
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Regarding DT usage, they were used against Zerg in BW back when they had basically hovering turrets everywhere. Of course, it wasn't make 3 DTs, send them to Zerg bases and hope they kill stuff. They were used for map control, etc. Current DTs are simply too expensive for that kind of use but maybe now Blizzard will take a good look at the unit.

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 Maynarde:  
Really good point, +1
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Unread Mon, 15th-Oct-2012, 1:44 PM BnetId: HgZSoul 696  Race: Clan: None.  Location: Melbourne  Total Posts Made: 15 # 17
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Window mine still hard to deal with for protoss. Have to go 1 gate robo then expo all times if u scout a gas.
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Unread Mon, 15th-Oct-2012, 2:08 PM Race: Location: Sydney, Australia  Total Posts Made: 325 # 18
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Awesome nerfs and Buffs!!! Spore crawler needing no evo is by far the best
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Unread Mon, 15th-Oct-2012, 2:31 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 19
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Quote:
Originally Posted by storywriter View Post
Regarding DT usage, they were used against Zerg in BW back when they had basically hovering turrets everywhere. Of course, it wasn't make 3 DTs, send them to Zerg bases and hope they kill stuff. They were used for map control, etc. Current DTs are simply too expensive for that kind of use but maybe now Blizzard will take a good look at the unit.
Archons are really ******* good though... weren't BW dark archons kinda niche-ish spellcasters?
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Unread Tue, 16th-Oct-2012, 2:10 AM BnetId: Omny.250  BattleTag: Omny#6646  Race: Location: Adelaide, Australia  Total Posts Made: 34 # 20
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Seems like they are starting to hone things in abit, especially with regards to protoss. Looks like they have given widow mines a foothold into the metagame now too, although i think its possible that they may have too much of an impact on the way matchups need to be played out in early/early-mid game.
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