So you say have a choice to either
A) Ovie scout
B) Do an evo chamber scout
Option A)
You make 2 overlords, scout with one lose it, other provides supply
Cost 200 minerals, have your standard 8 supply
Option B)
You make evo in their base, costs 250
You still need an overlord for supply though, so another 100
cost 350 minerals total
I really don't understand where you are coming from. Yes if you make 2 overlords and lose one you are up 8 supply that is true. If you are planning on losing an overlord scouting you typically make an extra one, this is where you pay the "cost" of the overlord and it is 100 minerals. This is similar to paying for the hatch cancel into evo chamber which is 250 minerals.
You can make the new overlord so that it pops before the old one dies preventing any supply block from occurring. If you also require an additional overlord to provide extra supply you can make that as well.
So you say have a choice to either
A) Ovie scout
B) Do an evo chamber scout
Option A)
You make 2 overlords, scout with one lose it, other provides supply
Cost 200 minerals, have your standard 8 supply
Option B)
You make evo in their base, costs 250
You still need an overlord for supply though, so another 100
cost 350 minerals total
I really don't understand where you are coming from. Yes if you make 2 overlords and lose one you are up 8 supply that is true. If you are planning on losing an overlord scouting you typically make an extra one, this is where you pay the "cost" of the overlord and it is 100 minerals. This is similar to paying for the hatch cancel into evo chamber which is 250 minerals.
You can make the new overlord so that it pops before the old one dies preventing any supply block from occurring. If you also require an additional overlord to provide extra supply you can make that as well.
Actually tbh, you got the maths wrong there. If you're looking at minerals lost, its 100 to 200, not 100 to 250. Minerals spent is 200 to 250, if you replace the overlord for the scout and the drone for the evo chamber. If you look at the overlord option, you have 8 supply left to fill if you havent been making units at all.
Either way, its pretty close, and you can dispute 50 minerals or 100 minerals difference is made up for in the fact that the evo chamber gives better scouting and also a few different options.
Actually tbh, you got the maths wrong there. If you're looking at minerals lost, its 100 to 200, not 100 to 250.
Correct, my bad for not checking your maths thoroughly. Probably didn't help with the misunderstanding here. Sorry for that.
Quote:
Originally Posted by Zergtastic
Minerals spent is 200 to 250, if you replace the overlord for the scout and the drone for the evo chamber.
You have already replaced the drone, so it is 200 for the evo chamber. You have also already replaced the overlord for 100, as above. If you wish to include another overlord in both builds that is another 100 minerals to BOTH, ie 200 vs 300.
Quote:
Originally Posted by Zergtastic
If you look at the overlord option, you have 8 supply left to fill if you havent been making units at all.
You have overlords anyway, you can make a new replacement overlord to pop the same time the other one dies. This costs you an extra 100 minerals over what you were doing if you weren't going to scout. The production of overlords for food can be thought of as completely separate to the replacement of the scouting overlord and so this is not an issue you need to worry about, except maybe in the specifics of putting together a tight build order.
Last edited by HaNdFisH; Mon, 21st-Mar-2011 at 2:19 AM.
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