Zerg uses units and time to defend, because they dont have units that have for example, + vs armored or + vs light (except baneling). There are no defensive units like the siege tank (or thor vs mutas) or forcefield/9 range collosus that can punch above it's weight in tight areas.
It's about reacting and swarming, that's one generic term. Everyone else is basically right.
Zerg uses units and time to defend, because they dont have units that have for example, + vs armored or + vs light (except baneling). There are no defensive units like the siege tank (or thor vs mutas) or forcefield/9 range collosus that can punch above it's weight in tight areas.
It's about reacting and swarming, that's one generic term. Everyone else is basically right.
+1
And creep (especially early game) is a rather defensive tool so it all just adds up to a big passive, reactionary race.
You can do what july is doing but it has a lot of vulnerabilities, it's just like the kyrix play; new build, people don't react to it properly themselves so they lose. It (imo) wont last long. Terran can just turtle, slowpush to 200/200 and then steamroll. MC will squash it :P
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