I think what Pinder was referring to as ridiculous was you having a collosus out by the first round of 4 gate warp ins....
Well, not exactly what I said...
What I said was that I'd take out the pylon they would have been planning to warp in at. That generally slows down the warp in. Then they need to warp in at their main and walk back to my base with enough numbers to secure the pylon. By that time, I will have a colossus out. Usually.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.