The current "end game" is about loot farming. The process, is not fun however. MF is necessary to achieve that. By making MF a highly desired stat on gear, you're forcing players into making a choice to be more efficient in their farming, or more efficient in killing. You can't have one or the other, something has to make way.
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Gear swapping on the other hand, gives you the option to do both."
See, I actually think choices make the game fun and interesting. Right now, you have the option to do both, so no decision is made.
When the game is about loot, I think MF is a great stat, because it's not about killing vs farming. It's all about farming. If I find a better weapon with a higher DPS, I've increased my farming ability. If I pick up a weapon with lower DPS but 20% MF, I should have to make the tough call there and I don't currently.
As for stat deversity, you are absolutely right in that not all stats are worthwhile. But that is also how it is supposed to be. Your six stat gloves needs to have a chance to be garbage and it can't be if all the stats are sweet. It also makes the other stats feel awesome due to their relative power.
Your example would be so good though: "% chance to cast X" was always cool.
As always, enjoy your point of view Cyanide. Whilst I might differ, you always come across well. :-)
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