Also what's up with level 60 white items vendoring for less than 10 gold now? :/
I actually really support this change. I don't like feeling obligated to pick up whites which fill my bags and make trip after trip to town to vendor them.
Quote:
Originally Posted by nirvAnA
Cyneda has become really hard to kill. I do not understand why they decided to make some bosses significantly harder but the asmo farm run is gonna be a pain, although the mobs still can be glitched in the towers. I guess Blizzard wanted to shift the attention to farming mobs and not boss runs and just quitting. I think they succeeded.
I think the main problem is that the hardest part of the game is champion packs, and if you can clear them and get to a boss, you just get free loot. I think it's just about addressing the balance of challenge.
Quote:
Originally Posted by nirvAnA
I think the difficulty could have been tweaked better. They did not need to reduce it across the board so drastically, just a few mobs that 1-2 shots people and lowering the burst damage / affix combos of some packs.
Most of the one shot mobs have like some broadcasted mechanic, where they do a massive massive swing that you have plenty of time to move from. And the mobs that one-shot you usually one-shot other mobs, so just use an enchantress?
I actually really support this change. I don't like feeling obligated to pick up whites which fill my bags and make trip after trip to town to vendor them.
That's a reasonable point... but I liked being given a choice between fluid convenience vs a decent boost in cash. Now that that choice has been taken away from me, I feel like an entire (minor) dimension in gameplay has been extinguished. There was something equally refreshing and frustrating about going back to town to unload an entire bag of weapons to the vendor whilst making a few thousand gold for my troubles.
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