Switching to MF gear as a melee is so difficult and way riskier compared to our range counterparts. We risk getting 1 shot with no option of shooting from afar. =/
1 button switching we let us change gear at the last possible second.
You can always run into range before switching gear, just like how ranged players have to run further ranged before switching gear. Sure, you lose maybe one swing or two. But it's only 'way riskier' if you foolishly maintain melee-midrange distance while switching gear.
You can always run into range before switching gear, just like how ranged players have to run further ranged before switching gear. Sure, you lose maybe one swing or two. But it's only 'way riskier' if you foolishly maintain melee-midrange distance while switching gear.
Totally don't get what you just said. Run into range before switching gear?
That's what I DON'T want to do.
Changing to MF gear essentially means I can't DPS and risk getting 1 shotted when I go in and try to land the killing blow. Too much HP left after changing into MF gear means I definitely cannot kill it.
I pretty much cannot change into full MF gear and survive killing a mob at close range.
Ranged heroes get to switch into MF, and can still kite mobs and DPS from a distance. Melee cannot afford to do that. Even if we can (Ignore Pain, Serenity), we have a very small window of opportunity.
This game inherently favours ranged characters no matter how I see it. =/
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.