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Unread Sat, 9th-Jun-2012, 7:51 PM BnetId: EveMassaA.522  Race: Clan: Eve  Location: Manchester, UK  Total Posts Made: 110 # 1
EveMassacrisM
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I dislike how each new unit is designed in too specific role in specific matchup. Like the battle hellions are supposed to combat chargelots, but I dont know if Blizzard consider its effectiveness in TvZ. If it's dps is the same then Hellions/Marauders timing will be pretty much unstoppable in TvZ.

The Tempest also boggles my mind. What IS it for exactly ? Arent Colossi good enough for ground siege unit already ? The answer is obvious that it is specifically designed to counter Swarm Hosts cuz of its imba range and it won't get abducted by Vipers.

Simply too shallow design so far imo.
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Unread Sat, 9th-Jun-2012, 8:19 PM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 2
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Quote:
Originally Posted by EveMassacrisM View Post
I dislike how each new unit is designed in too specific role in specific matchup. Like the battle hellions are supposed to combat chargelots, but I dont know if Blizzard consider its effectiveness in TvZ. If it's dps is the same then Hellions/Marauders timing will be pretty much unstoppable in TvZ.

The Tempest also boggles my mind. What IS it for exactly ? Arent Colossi good enough for ground siege unit already ? The answer is obvious that it is specifically designed to counter Swarm Hosts cuz of its imba range and it won't get abducted by Vipers.

Simply too shallow design so far imo.
Hellions in battle mode move significantly slower then normal mode and will likely just be surrounded and killed if they are used in those kinds of all-ins because their strength in low numbers is their ability to take minimal hits while doing their full damage. We'll see I guess, but I feel like the battle hellion while good at that role has some pretty interesting trade offs.

The tempest I think everyone agrees isn't there yet, even dustin browder made a face when he said the 22 range part like "we're not sure yet, just testing the limits of it". Ultimately the long range isn't just for swarm hosts but to give an option on the stargate that can break entrenched positions with a lot of static defense which is the carriers current role (at range 14). It honestly needed something to make it stand out because it's a really boring unit by all other metrics and they're still internally debating whether they should keep the carrier.

I had that same fear with the oracle in the previous build but they swapped that around real fast with the addition of the cloaking field, it's still a while until release so I think they'll get there.

Last edited by Dingobloo; Sat, 9th-Jun-2012 at 9:47 PM.
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