Hellions can transform into new more tanky version.
Vikings can transform into chaingun wielding two legged robot monsters.
Next, Siege tanks will get a robot mode.
You know what that means?
Autobots, rolllllll out.
I know that game in the battle report probably isn't a typical PvZ, but it looked really fun!
this is my thoughts too! Speedhydra/viper/swarm host looks like a really fun and mobile hive tech army - same with speedhydra/ultra in the TvZ earlier too
Not done watching the video yet...but one thing:
That "get over here" move..was that abduct? It reminds me of running away from molten shielding waller vortex extra health avenger........and then poof! your back in the middle due to rubber band lag lol.
Zerg hydras actually look like they are useful now, and seems like they enable more play styles for the zerg. Need to watch the terran video but they sound okay-ish. Protoss feel really gimmicky. Not really liking the tempest, feels like a boring flying unit or the mother ship core. Something about them just feels clunky. Will watch the others videos and see how they match up.
Do like the oracle though.
Something interesting to me is how important air control is and not just like...marines either but long range stuff, vipers pick apart high value armies that don't have longer range air control, mines seem really good if you don't have detection and mobile detection generally requires air control if you're contesting it, the oracle's cloaking field as well seems really neat if your opponent isn't contesting air.
Overall that's a good sign, needing more robust unit compositions to get together for a big frontal push should be the norm.
Yeah I agree, from the 2 battle reports I've seen, especially the PvZ, tt seems like combat is a lot more 'brood-war-esque' where there is a constant need to repositioning, small retreats and re-engagements. I love the tempest and swarm host... things that force engagements but don't dominate that engagement. The little pottshots that happen or the locusts spawning (signifying time for the zerg to move forward) was more intriguing for me, rather than just 2 deathballs colliding and 5-10 seconds later, a winner emerging.
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I dislike how each new unit is designed in too specific role in specific matchup. Like the battle hellions are supposed to combat chargelots, but I dont know if Blizzard consider its effectiveness in TvZ. If it's dps is the same then Hellions/Marauders timing will be pretty much unstoppable in TvZ.
The Tempest also boggles my mind. What IS it for exactly ? Arent Colossi good enough for ground siege unit already ? The answer is obvious that it is specifically designed to counter Swarm Hosts cuz of its imba range and it won't get abducted by Vipers.
I dislike how each new unit is designed in too specific role in specific matchup. Like the battle hellions are supposed to combat chargelots, but I dont know if Blizzard consider its effectiveness in TvZ. If it's dps is the same then Hellions/Marauders timing will be pretty much unstoppable in TvZ.
The Tempest also boggles my mind. What IS it for exactly ? Arent Colossi good enough for ground siege unit already ? The answer is obvious that it is specifically designed to counter Swarm Hosts cuz of its imba range and it won't get abducted by Vipers.
Simply too shallow design so far imo.
Hellions in battle mode move significantly slower then normal mode and will likely just be surrounded and killed if they are used in those kinds of all-ins because their strength in low numbers is their ability to take minimal hits while doing their full damage. We'll see I guess, but I feel like the battle hellion while good at that role has some pretty interesting trade offs.
The tempest I think everyone agrees isn't there yet, even dustin browder made a face when he said the 22 range part like "we're not sure yet, just testing the limits of it". Ultimately the long range isn't just for swarm hosts but to give an option on the stargate that can break entrenched positions with a lot of static defense which is the carriers current role (at range 14). It honestly needed something to make it stand out because it's a really boring unit by all other metrics and they're still internally debating whether they should keep the carrier.
I had that same fear with the oracle in the previous build but they swapped that around real fast with the addition of the cloaking field, it's still a while until release so I think they'll get there.
Last edited by Dingobloo; Sat, 9th-Jun-2012 at 9:47 PM.
'anyone making comments about balance right now is absolutely ridiculous, and should wear their underwear as hats.' - TLO, I thought it would be touching to add to this thread just to make sure no one comments on balance as we haven't see proper unit combinations as of yet :]
Well zerg new stuff looks fun, really adding to the matchup.
Nothing I have seen from terran looks interesting from gameplay standpoint
Concerned that protoss additions will encourage deathballing even more
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