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Unread Sat, 11th-Feb-2012, 6:52 AM BnetId: Volition.893  Race: Location: Toowoomba  Total Posts Made: 209 # 11
Volition
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No matter what i say here this is going to come off as a Terran QQ. But here goes anyway.

Ghost nerf
Didn't blizzard say that terran were under-performing in all leagues under masters? That is, that a player with the same apm and macro would effectively do worse than a protoss who builds and army and 1-a's, or a zerg who has mastered the inject mechanic?

In the hands of the Code S players, ghosts are ridiculously exploitive. ridiculously - you see the snipes and there is nothing the poor zerg can do. But those times aren't that relative for us lowbies. We havent built ghosts in advance (and i do disagree with blizz's comment that ghost energy isnt something us terran players need to consider). When i am building ghosts, i need them right now - and their damage has dropped by approx 45%. hrmm i wonder how this will affect the matchup - but i suppose blizzard has stats etc for that

I find that in my TvZ, there comes a time in the game where you scout Hive is being morphed. At that time, you have to make a decision - do i need to be massively viking heavy or get more tanks or marauders. the wrong decision is GG - and the ghost fit nicely into this middle category where they wouldnt be as perfect as the other units, but still were safe against both.

So now, when we scout the hive coming but have no idea which tech route it will be, what do I do?

It seems a strange choice given that they have admitted us lowbie terrans are underperforming. damn you korean pros for exploiting everything and making my race harder!

Mules:
Completely agree, should have been changed ages ago.

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