Hey guys! I'm back :) I've got my computer back; and it seems somewhat more stable these day than it did the other week, which is good! Also, after some deliberation I have slightly modified the format of the BSG Open and this will most likely be the layout for the weeks to come.
I'd also like to give a shout-out to Sixth for putting together last weeks BSG on such short-notice and to Nirvana for giving him a hand =) So with that house-keeping aside, onto the details of this weeks BSG Open...
The BSG Open #06 is a 64-player event.
The hall of fame, for SC2SEA.com's BSG Open, thus far:
Date: Friday, 4th of February, 2011. Time: 8pm AEST (Melbourne, Australia) / 5pm SGT. Fixed world clock. Location: SEA Battle.net region. Tournament Eligibility: You must be in the bronze, silver or gold league (1v1 - SEA license). Non-BSG players will be disqualified. How to Sign Up:Sign ups are open, click this link to register! Live-Stream: Live streaming and commentating will be available at; FXOpenEsports ft. Guest SC2 Pro, Unstable. Prizes: The winner of the BSG Open will have three replays of their choice analyzed by a SCII SEA professional! Having trouble with a certain match-up or don't know what you're doing wrong? Participate and hopefully win this tournament and you'll have some solid, tried and true advice to guide you in those future match-ups! Battle.net Chat-Channel: "sc2seaBSG".
Rules and Regulations
· All results must be sent to me in-game via private message at SkyBreaker.895.
· Players must be logged into SCII SEA region 15 minutes before their match-up. Players who are 15 or more minutes late will be disqualified and their opponent will be given an automatic win.
· Matches will be played as a Bo1 with the exception of the semi-finals and finals; which will be played as a Bo3.
· A replay-pack from the winner of the BSG must be sent to Skybreaker.895@gmail.com.
· Spectators will be allowed, however permission must be granted by both players in the current match-up. Referees and casters will also be allowed to spectate.
· If any disconnects occur within the first two minutes of game-play, the match will be replayed. However if the disconnect occurs after two minutes of game-time, then it is up to the discretion of the referee to decide whether; A) the game is to be replayed, or B) player X/Y is to be awarded the win.
· Any disputes will be handled by myself after reviewing all associated replays.
· Any inappropriate behaviour will result in a disqualification.
Map List
The first map of each round is pre-determined and outlined in the following list. The losing player of each match will decide the subsequent map. The map pool is as follows:
Ro64: Steppes of War. Ro32: Blistering Sands. Ro16: Jungle Basin. Ro8: Lost Temple. Semi-Finals: Xel'Naga Caverns. Finals: Metalopolis.
Brackets
Brackets are automatically generated when I begin the tournament and will be posted directly to this thread so you will see who your opponent is, with ease, throughout the tournament. When the brackets are created, it is your sole responsibility to find your opponent, their character code and add them in-game and begin your matches.
Prizes
The current prize will be all the fame and glory that is associated with winning a SCII tournament, as well as a short interview with the winner on the site (www.sc2sea.com). Due to the nature of this tournament, we at sc2sea.com have decided it is in the best interest for all players involved if the prizes focused less on money and items and more so on helping them become a better gamer!
The winner's prize for the BSG Open #06 will to have three replays of their choice watched and analyzed by a SCII SEA pro! So if you're having trouble in a certain match-up, even a certain map or possibly against a certain unit composition - participate in this tournament for a chance to have those problems that are holding you back outlined for you to improve on!
Important Information
Pleasure ensure you have your correct SEA SCII name and character code in your sc2sea.com profile, which can be found here. This will help reduce any problems people may face when having to search for their opponent's character name & code.
FAQ
I have written up a short FAQ covering a few questions that I get asked quite a bit throughout the tournament. Please ensure you read through them to maximize the smoothness of the tournament.
Q) Do I begin my RoX matches?
A) Yes, unless I have asked you to wait so I can bring the streamer/caster into the game, please begin your game(s) immediately.
Q) I can't find my opponent?
A) Their battle.net name and character code should be in their sc2sea.com profile, if it isn't, try finding them via the chat. If you have no success tracking them down, please wait 15minutes before messaging me informing me of the scenario and I will DQ the player.
Q) What map am I on?
A) Please refer to the rules and regulations of the tournament.
Q) I'm ready for my RoX match! Where is my opponent?
A) If the bracket hasn't been updated, it means your opponent is still in-game on his current RoX match.
Q) Hey, my opponent DC'ed, but he's back online, what do I do?
A) Please refer to the rules and regulations of the tournament.
To ensure the tournament is run smoothly and efficiently for everyone; once the tournament has started, please only contact me in-game to inform me of results, disputes and no-shows. Any other questions will be answered with a link to this thread; as all other information has been outlined in here.
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