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Unread Thu, 20th-Oct-2011, 11:49 PM BnetId: Kyfoid 745  Race: Location: Michigan  Total Posts Made: 44 # 12
AtlasMeCH
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All that I can do is post this site and say the following...

http://en.wikipedia.org/wiki/Principles_of_art

The principles of art:

Movement
Emphasis
Unity
Harmony
Variety
Balance
Contrast
Proportion
Pattern
Inversion (My personal addition)

If starcraft was striving for balance, there would be at least a consideration of all the principles of art so that the game can attain at least to a great degree what it strives for... to be an art.

But not just an art... "The Art"

Concept: "Using A DEGREE of inversion of functionality to achieve uniqueness with out sacrificing proportional balance"


Inverting irrational functionality (The ratio between offensive and economic function of T and P) to achieve a totally unique function(Zerg) with out sacrificing balance.

The beauty of it is that it is a synthesis of protoss and terran conceptually.

The spawning pool producing defense linearly is comparable to the linear out put of the marine from the barrack. The marine technically being terran's defense as it is put in a bunker.

The spawning pool having a creep radius and being able to be placed anywhere... similar to the pylon.

Yet still actually being totally unique in the sense that defense isn't made by economy.

Defense can also be moved around which gives it that degree of offensiveness allowing it to not be fully classified as some set in stone type.

Zerg can't mass produce defense so suddenly anymore? That's fine... isn't that why zerg have queens and transfusion? is not spines and one full mana queen greater then 3 spines if four transfusions can be cast?

Personally, i think it would be really fun to proxy a pool, and then uproot it and try to crawl it back to my base in order to save it.

Quick Comments
 Sc2Clare:  
please stop this...
 Daboo:  
lol shut.

Last edited by AtlasMeCH; Fri, 21st-Oct-2011 at 12:55 AM.
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