So I guess most of you saw my thread to do with my first custom UI. Got some good feedback which helped me come to this iteration, regardless here it is:
1- I will keep this thread up to date with things you may like to know about the UI, and also answer any questions you may have about it. Maybe you wanna learn how to or want to know if I can implement something.
2- Post my designs here with a possible to do list, so you know what could be going on.
If you are interested in using this let me know, since I am still developing a lot of things and learning new things myself there may be glitches or other things, but for the most part I havent had any issues yet (aside from the white bar you can see in the image above >.<)
So what can you expect to see coming soon?
- An area to place your tournament/caster logo (integrated into the UI) so it looks a lot more natural than thrown over the top DONE
- Inbuilt score system, so you can manually set the score and series score so viewers can see (again to make it look more natural)
- Retexturing the entire overlay, black is bland needs a bit more finesse (your input would be appreciated here)
Things that are included (that are different from normal):
- Mineral and Gas rates (coloured) and worker count. The little worker also changed colour with player colour.
- Redesigned Information Selection Panel, shortened and made to increase viewing area
- Can only select up to 16 units at once (also doesnt display more than one group of units after that)
- Inserted army supply in there as well.
- Cleaner look acheived and simpler resource bar, somewhat easier to read things
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