Mobility:
Zerg: Creep, Nydus
Protoss: Warp in anywhere on map
Terran: ???
(To add insult to injury, medivac speed was nerfed, and atm medivacs are slower than dropships in bw)
Fast army regeneration:
Zerg: Larva buildup
Protoss: Warp in (being very quick) + chrono boost
Terran: ?
Super Strong Units
Protoss: Colossi, templar
Zerg: Ultras, Brood lords
Terran: ??
Unit Balls
Of all the races, the terran mech/biomech ball is by far the least mobile. Leapfrogging seige tanks on big maps is almost pointless, but necessary against zerg.
The longer the games goes on for, the lesser is the chance of terran winning. The larger the map is, the lesser is the chance of terran winning. SC2 is simply not balanced for larger maps at the moment. Terran has in general the slowest army, thus it's ability to be aggressive in the early game on large maps is non-existant. Combined with it's late game weaknesses.....TvX games are usually a near impossible race to kill off the zerg or protoss opponent before they reach a point of having a maxed army / max production ability.
inb4 "medivacs marines a move trololololo"
Last edited by Starcraftmazter; Thu, 24th-Mar-2011 at 9:39 PM.
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