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Unread Thu, 2nd-Feb-2012, 3:41 PM BnetId: Koven.534  Race: Location: Perth, Australia  Total Posts Made: 11 # 21
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For Terrans: A simple sensor tower is great against this build. It gives you heaps of time to react to his army movement and allows you to more safely have units at your natural (rather than protecting your main)

Alot of the times the P will not even try to get in your main when he knows the sensor tower is there. If he does though you are ready.

Also it's better than place depots around your main edges and have them get sniped by stalkers, which can hurt alot when his big push at the front comes.

Last edited by koven; Thu, 2nd-Feb-2012 at 3:44 PM.
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Unread Thu, 2nd-Feb-2012, 11:13 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 22
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Quote:
Originally Posted by koven View Post
For Terrans: A simple sensor tower is great against this build. It gives you heaps of time to react to his army movement and allows you to more safely have units at your natural (rather than protecting your main)

Alot of the times the P will not even try to get in your main when he knows the sensor tower is there. If he does though you are ready.

Also it's better than place depots around your main edges and have them get sniped by stalkers, which can hurt alot when his big push at the front comes.
I have no idea where the hell did you get the gas to get senso r tower against this build.
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Unread Fri, 3rd-Feb-2012, 12:18 AM Who's Who:   Race: Total Posts Made: 964 # 23
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As Terran, once you see this build coming, lift your natural CC back to your main, make a good mass of units, get medivacs - win.

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 ToRCrispy:  
Seems about right :)
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Unread Fri, 3rd-Feb-2012, 3:38 AM Race: Location: Adelaide, Australia  Total Posts Made: 351 # 24
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Rossi's thorzain build does pretty well vs it. it has a nice stim timing

when i tried it vs him in practice i didnt execute it perfectly well, as i was just fooling around with my own timings but even if i had, i still believe he would have been able to hold it.
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Unread Fri, 3rd-Feb-2012, 8:04 AM BnetId: Tom.806  Race: Location: London, United Kingdom  Total Posts Made: 147 # 25
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Omg, it is such a privilege to have a professional posting builds here. I've been watching HerO do variations of this blink opening vs T on his stream, especially on maps like Metalopolis (not necessarily 1base, oftening staying on 3 gate and expanding behind it).

This very sharp BO makes we want to log back onto SC2 and give it a whirl!
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Unread Fri, 3rd-Feb-2012, 10:48 AM BnetId: Koven.534  Race: Location: Perth, Australia  Total Posts Made: 11 # 26
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Quote:
Originally Posted by iRLProAnnn View Post
I have no idea where the hell did you get the gas to get senso r tower against this build.
You can easily afford to delay your factory a bit to get a tower up as if you don't already have your expo running it will make it much safer to retake it, giving you access to 4 gas anyway.

Of course this is more difficult if you go for some kind of mech build/banshee play. I'm talking typical Bio play.
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Unread Fri, 3rd-Feb-2012, 12:20 PM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 27
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delete this thread

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 FaDeKerrigan:  
=) such an annoying build!
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Unread Fri, 3rd-Feb-2012, 12:49 PM BnetId: FaDeBadger.403  Race: Clan: FaDe  Location: Sydney, Australia  Total Posts Made: 531 # 28
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Quote:
Originally Posted by TARossi View Post
delete this thread
Terran tears? That's not something we see everyday.

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 NvRossi:  
dis build is da gay!
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Unread Sat, 4th-Feb-2012, 1:35 AM BnetId: SmirkToT.390  Race: Clan: ToT  Location: Perth  Total Posts Made: 158 # 29
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what about quick hellions?
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Unread Sat, 4th-Feb-2012, 10:17 AM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 30
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lolol nirvana killed me with this last night >.<
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Unread Tue, 7th-Feb-2012, 9:06 AM BnetId: Epsilon. 484  Race: Location: Australia  Total Posts Made: 45 # 31
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Question - How do I defend against this in PvP, because it seems like it is a good build to expand while harassing. Thus I feel I need to expand to keep up but if I go robo tech, i can't seem to defend my expo at my natural from getting denied and my main from being harass even with an immortal on each side. advise?
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Unread Wed, 8th-Feb-2012, 2:41 PM BnetId: Pezzaperry.756  Race: Location: Melbourne, Australia  Total Posts Made: 307 # 32
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Quote:
Originally Posted by BalloonSPR View Post
you mean reactor tech lab ?

this is the most difficult to fight with

but i vs reactor tech lab expo like

see with stalker that 2 murdero +8marine comes and

use chrone boosting in warp gate upgrade one more and make sentry

and kill the army and go rush with stalker(blinked)

then there is not much army in terran's base
If they went tech lab first and come out with concussive how do you scout and react? Does it hit late enough to get warpgate research up and running?

I just used the build and it worked a charm vs a 1 rax tech lab expand.
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Unread Wed, 8th-Feb-2012, 3:40 PM Race: Clan: pRodigy  Location: Adelaide, Australia  Total Posts Made: 231 # 33
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You really have to be super good at this build to have a high win rate with it.. If the terran senses it you are pretty much screwed, and even if they dont they can always lift and defend their expo like Light said and out-macro you.
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Unread Fri, 10th-Feb-2012, 12:21 AM BnetId: Pezzaperry.756  Race: Location: Melbourne, Australia  Total Posts Made: 307 # 34
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Originally Posted by pRoNotoriouS View Post
You really have to be super good at this build to have a high win rate with it.. If the terran senses it you are pretty much screwed, and even if they dont they can always lift and defend their expo like Light said and out-macro you.
I agree after some testing I have found that you are REALLY reliant on that first blink into his main, you pretty much need it to be undetected so that you can micro with blink AFTER your cooldown has been reset. If you deny scouting and everything though this build is super strong.
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Unread Mon, 26th-Mar-2012, 11:27 AM BnetId: TAXanT.665  Race: Clan: TA  Location: Melbourne  Total Posts Made: 230 # 35
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Only just got linked to this now, thanks Balloon!
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Unread Mon, 26th-Mar-2012, 11:42 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 36
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watching light do this build at lan was one of the big factors that made me switch to protoss time to have a go at it myself i believe.
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Unread Mon, 26th-Mar-2012, 12:16 PM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 37
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god...im glad ive yet to see this in the bsg level D:
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Unread Mon, 26th-Mar-2012, 2:29 PM BnetId: Shana.419  Race: Location: Malaysia  Total Posts Made: 18 # 38
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I used similar build b4 but without the robo... just do 4 gate blink and the terran gg straight within 10mins
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Unread Mon, 26th-Mar-2012, 2:32 PM BnetId: BLkTGR.129  Race: Clan: wT  Location: sydney  Total Posts Made: 113 # 39
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I like variations of this build, 1gate blink expo - 3gate robo
Quick enough to stop cloak banshees and you'll also have blink.
Bad against rushes.
IMO use only on bigger maps
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Unread Mon, 26th-Mar-2012, 6:04 PM BnetId: frayFourby.534  Race: Clan: TA  Location: Melbourne  Total Posts Made: 384 # 40
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This bloody build.

when i use it, i get higher win rate, but need to shower more often from feeling so damn dirty
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