Im sorry, but im a zerg player who wont be using your ZvZ map. I think you give the player too much stuff. If I play that map, I dont have to worry about the map (Its a straight line). I dont need to make many units. I dont need to make ANY overlords (You made it so the supply goes to 34/74ish at the start). I dont need to scout my opponent despite having overlords, because I know what they'll have. I get a free nydus worm. AND I doubt I'd go for a build where I had roaches and banelings. Plus, the lings aren't speedlings.
You just take away so much from the matchup that if I practiced on this map and perfected how to win on THIS map, I can guarantee it wont cause me to win many more ZvZs. Try to make it more realistic somehow.
Edit: Oh, and idk why at the start of the video you talk about all the different builds in ZvZ if you're going to confine the player to one at the start.
Double Edit: I still have respect for you anyway from the community open that was this week, so no biggie :P
i have a different opinion, i think u shld make it solely focus on the micro.
what makes it fun would be getting rid of the mechanical/scouting/macro aspects and just focusing on the battles. to incorporate different unit compositions at the start the user can click a button and the players will get a zergling/baneling mix or roach/hydra vs mutalinginfestor or roachwar mix. so it will be clean and fast fun and the players willl just focus on the fights and can respawn and continue to fight fast in the center at anytime.
and u need a score to keep track whos winning at the top right corner and perhaps a global rating like smashcraft to see a players rank
however i like that ure taking the initiative to make maps and i hope you take our comments into consideration in the previous thread u started. http://www.sc2sea.com/showthread.php?t=489
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