What if you made it so that fungal growth couldn't kill enemies, just take them to 1 hp?
I think it would encourage less mass-infestor play which seems to be what blizzard is trying to achieve. Would this be too broken? Please review.
fungal doesn't kill marines if they have medivacs, its the fact that u then get surrounded and butt raped by ling/infestor/ultra, or die to broodlords cus u cant move
Having fungal slow the units instead of just making them completely immobile seems like a good idea. I think it should still negate things like blink and charge and the movement increase gained from using stim. It would give the person who has been fungalled a small amount of time to split there units. I'm thinking 50-75% speed decrease would be acceptable or make all units that have been fungalled move at a certain speed for the duration of the fungal.
Slowing instead of stopping will do nothing to solve the problem. The problem with fungal from a PvZ perspective is it stops stalkers from blinking so against broodlord infestor, if you don't already have a mothership and archons out the moment your stalkers get fungaled you lose the game. If the stalkers were slowed this wouldn't make any difference because they still can't blink, and a 50% speed stalker can't outrun anything.
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