We're in the process of removing the on-use benefits of the Mantra of Healing rune, Boon of Protection. The hotfix change is:
Amount of damage absorbed is now capped at the amount of healing provided by Mantra of Healing in the first 3 seconds after activation.
We recommend discontinuing its use until the rune is replaced with a new rune and mechanic in a future patch.
The Boon of Protection rune was approximately ten times over its budget on the benefits it provided, and it was quite simply a mistake on our part to let the rune ship as it was. We don't intend to take these quick and drastic measures often, but considering the severity of the issue, we felt it important to correct it swiftly.
We're shooting to post a full list of recent hotfixes tomorrow, and will be looking to answer questions once that's live.
Last edited by Dox; Wed, 23rd-May-2012 at 3:54 PM.
Reason: Try to include more than just a link in your posts, please!
Apprently EU servers had maintenance, and smoke screen got nerfed, so did force armour.
Smoke screen nerf now makes it 1.5 seconds with a 2.5 second cooldown, and two seconds with rune, with a 2.5 second cool down. It was too good to be true to begin with anyway
Edit: apparently the 30% native damage reduction for monks and barbarians was not working , and has now been enabled.. o.0.
Last edited by Daboo; Wed, 23rd-May-2012 at 6:12 PM.
Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind
Mantra of Healing
Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)
Skill Rune - Boon of Protection
A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.
Sooo.. what everyone was going on about that it's necessary to have a huge spirit pool in order to spam mantas is not the skills working as intended. I made it all the way to Act 4 Hell without having to spam mantras at all, not sure why people think that skillset is good at all.
If I'm missing something can someone please explain it to me, because it seems like having no spirit because you have been able to spend it all without straining your cooldowns is a million times better than having full spirit and only a mantra to dump spirit in to because your cooldowns haven't reset yet.. but I could be wrong.. need clarification that's all.
Sooo.. what everyone was going on about that it's necessary to have a huge spirit pool in order to spam mantas is not the skills working as intended. I made it all the way to Act 4 Hell without having to spam mantras at all, not sure why people think that skillset is good at all.
If I'm missing something can someone please explain it to me, because it seems like having no spirit because you have been able to spend it all without straining your cooldowns is a million times better than having full spirit and only a mantra to dump spirit in to because your cooldowns haven't reset yet.. but I could be wrong.. need clarification that's all.
What build/gearset are you using?
Ive been struggling in ac3 NM, using sweeping winds/sss/serenity/moh/fot/palm
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