Or you could use forcefield and the exact same thing applies in reverse, they cant retreat without losing half their army cos its stuck on your side of the FF, and you can retreat because u cut their army off...
point 2 is retarded, if anyone randomly loses 70% of their workers at any point of the game it fucks them over completely, and they should 100% loses the game. Good players arent sitting around with 2k banked to build another 40 drones instantly when they lose them unless it's mega-late game w/ maxed armies, not to mention the fact that even if they do this they've still lost a ridiculous amount of mining time + sunk a bunch of money into workers and should just get rolled over anyway.
If you're going to post 1 really vague example to prove an entire point, ill do the same, zerg has to find the perfect balance between droning up and producing an army, if at ANY point of the game they slip this up they're massively fucked vs a good protoss player, especially on smaller maps. If they think an all-in 4 gate is coming and its actually 3-gate expo and they've built a ton of crawlers + a round of speedlings? Yep, they're fucked. If they think FE into 6/7/8 gate pressure is coming and really the toss is just passively macroing off 3-4 gates and getting robo up, yep, they're fucked. This is MUCH more difficult to do and a FUCKLOAD harder than an example of not being able to place a forcefield on your ramp....
edit: also, re-reading point 1, id argue you are going to win in a situation like that, you're going to be punishing his nat, your reinforcements come incredibly quick thanks to warpgate, and you can sentry FF his ramp to oblivion to pound on his nat and force him to lift it back into in his main.
Last edited by NvPinder; Tue, 16th-Nov-2010 at 2:51 PM.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.