Citizen: Most people playing the game are citizens. Their job is to accuse and vote on people they think are the Mafia or Arsonist players during the Daytime. Citizens win when all Mafia and Arsonist players are killed.
Nosy Parker: This citizen loves peeking into people's windows at night, and some times during the day. He has nothing better to do than to listen in on conversations and gossip. In fact, he pokes his nose into everybody's business that he seems suspicious even to the thickest of bystanders. Informants investigating this citizen at night would receive news that he is suspicious. He is however, just another citizen.
Informant: The informant is a town aligned player with a specific role. Each night the Informant can PM the Gamemaster and ask about any player in the game. The Gamemaster will reply with whether the player is suspicious or not. Suspicious players are those with Unique Roles that involve killing players. They are Mafia, Arsonist, Professional and Vigilante. The informant no longer knows who the Vigilante is, and must work independantly to assist the town however they can and still avoid being killed. The informant wins when all Mafia and Arsonist players are killed.
Vigilante: The Vigilante is a town aligned player that has the ability to kill 2 players per game. The Vigilante is town aligned and thus wins by killing all the Mafia players and Arsonist players. The Vigilante does not know the Informant anymore. The Vigilante is also no longer revealed upon killing a Citizen or Innocent role.
Doctor: The doctor is a vital role to the town and has the ability to protect any player of their choosing at Night from Mafia, Vigilante and Professional attacks. The doctor cannot block Arsonist attacks. The doctor cannot protect himself/herself. If the doctor saves someone during the nighttime phase, they gain protection from the next nighttime attack made against them. This can stack up to protect the doctor over a few nights if required. The doctor CAN protect Mafia and Arsonist players unknowingly. The doctor wins when all Mafia and Arsonist players are killed.
Mafia: The Mafia players job is to kill off the Arsonist and all the Town Aligned players. During the daytime they take part in the discussion on who to kill along with all the other players, however during the nighttime they get their own kill, and they can kill off any member they wish. The Mafia know the members of their own family.
Lovers: Lovers are 2 players which have unique win conditions. Lovers can only win if they are the only 2 members left in the game. Once one lover is killed, the other is killed instantly as well. Lovers can also have other roles, such as Informant, Vigilante or even Mafia, or they could simply be Citizens (This is explained in the PM sent when said role is told to the player). Lovers may also communicate as much as they want with each other. Lovers also know the other players role, and can disclose to each other all information they know, for example if one member is part of a mafia family, he/she may tell the other player who the other members of the family are.
Joker: The Jokers role is to be killed by the Citizen vote. If the Joker is killed by the Citizen vote, he wins the game (the game continues and further winners are decided like the normal outcome). If the Joker is killed by anything other than a Citizen vote, he loses. If he is not killed, he loses. If the Joker is killed by a citizen vote, a random player that voted for him is also killed (random number generater used). Unlike other tiebreakers, Mafia and Citizens have equal chance of being killed in this manner. The joker does not need to die for the Mafia or the Citizens to win.
Professional: The Professional has 2 kills per game to be used during any nighttime phase. He is not Town Aligned or Mafia Aligned. The Professional wins the game by killing those he see's as not benefiting society which are the Informant, Vigilante and Joker roles. If the Professional kills any one of these 3 players with his 2 kills, he wins the game (the game continues for a Mafia or Town win also and the professional must continue to play the game as normal, if he dies due to inactivity his win is not counted). If the Professional dies after this, he still wins the game. He can also use remaining kills in any way he wishes, and can vote to assist town or Mafia in Day votes (however he decides). If the Professional uses both kills and does not kill one of his 3 targets, he is instantly killed and loses the game. If all of his targets are killed by other means (Day Lynches, Mafia hits etc), he becomes a Survivor (outlined below). The Professional is emotionless and as a result is not considered as one of the random deaths caused by the Lynching of a Joker.
Survivor: The Survivor is a Neutral aligned role which is very simple. Live until the end of the game. If the survivor is alive, he wins the game no matter who actually won. The Survivor will not be killed by the first nighttime attack that happens on him, but is killed by the second. This includes Arson, Mafia, Vigilante and Professional kills. The survivor is a low priority for Town, Mafia and Neutral players to kill or remove from the game as they are not a threat to each role winning the game and have no offensive capability, so it can sometimes be a good idea to announce your role publically. Then again it could also be a good role to pretend to be...
Arsonist: The Arsonist is a Neutral aligned role. The Arsonist at night can send the Gamemaster a message letting him know who he wants to douse in fuel. That player is now 'Doused' (This information is not revealed to anyone) and the Arsonist can each night choose a different player to douse. The arsonist can also choose (instead of dousing a target) to light all doused targets, killing them all in the one night phase. The Arsonist wins once all other players are killed. The Arsonist wins ALL tiebreaker situations (even over Mafia) and as a result, if a Day Phase results in the Arsonist and any other player being the only 2 players left, the Arsonist wins (Except if his opponant is a Survivor in which they both win).
1. Once 18 players have signed up, players have an additional 24 hours to register before the game will begin. I will private message (PM) players with special roles the details of their roles. I will post which roles are active in the game in the thread then I will then post in this thread that the game has begun. If you do not receive a Private Message, you are a Citizen
2. The game starts in the Daytime, with the Citizens voting on who they think the Mafia is, and the player with the most votes will get killed and removed from the game. Remember the Mafia can (and do) vote as citizens so keep an eye on who votes for who to try and figure out who is part of the Mafia.
3. After the Daytime (Which lasts for 48 hours or until everyone has voted), it will be the Nighttime. Each Mafia family will PM me their Kill for the round, and the Informant will PM me asking about a specific player. This phase lasts for 24 hours, if I do not receive a message from any Mafia family or the Informant, they will miss their opportunity for the turn.
4. After the Nighttime, the Mafia kills will be revealed and it will become Daytime again, with the Citizen Vote. The cycle repeats until one team has won.
How to win?
Citizens, Informants and Vigilantes win by killing all 3 Mafia players and the Arsonist. Dead citizens do not win. Mafia win by killing all of the citizens and the Arsonist. Dead Mafia do not win. Neutral roles win with their unique winning conditions. See roles above for details.
Rules:
1. The game is restricted to 18 players on a first come, first serve basis. Once signups begin, post in the thread 'I wish to join the next game'
2. If you are killed, you are no longer a part of the game and cannot post in this thread. Posting in this thread will result in your post being deleted. If you continue to post you may be banned.
3. If you miss 2 Citizen votes in a row, you will be killed and will miss out on the next 2 games. Checking the forums every day or 2 isn't that big of a deal. If you will be unable to participate in the game midway through, message me and I will kill you off, however you will not receive a 2 game ban in this situation.
4. The only people who are allowed to talk about the game in PMs are the members of the Mafia families. The Informant is allowed to send the Vigilante PMs, but only containing the name of Mafia members and what family they are in, no other talk about the game should be happening in these PMs. The only place anyone else (dead or alive) should be talking about the game is in the game thread. Not in emails, IMs, PMs, at other message boards, but here in the game thread. You cannot link images or quotes from outside of this game thread that relates to the game.
Prizes:
The prize for winning a game of Mafia is a forum Achievement (and fun!)
Not all the roles will be used in the game, but the roles will be announced at the start of the game.
I will accept the first 18 signups in this thread. Once 18 has been reached, a further 24 hours will pass where I will accept additional signups up to a maximum of 28. The game will begin after those 24 hours have passed.
Changes to this round:
There is a new role! Nosy parkers are in play.
Player list: 1) crAzerk
2) souljah
3) Deathsfang
4) ThePandarine
5) next_rim
6) Lemminks
7) Doctor
8) Frogmite
9) Void
10) mazei
11) TAMiLes
12) Nobunaga
13) Bugalugs
14) InFeza
15) cruxis
16) AZKwolf
17) Dtorr
18) Paroxysm
Last edited by nard; Wed, 12th-Oct-2011 at 12:37 AM.
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