(Spoiler: Refallen's pylon blocks his own natural while trying to FE in the game against Targa xD)
Shining Star: FaH a virtual unknown to most emerges out of obsecurity to become code A champion.
The Hero: Refallen donates his prize winnings to sc2sea's next COs.
Looking forward to see how these players perform in Code S next week!
Semi Finals:
FaH > iaguz 3:2
Refallen > Targa 3:1
3rd Place:
iaguz > Targa 3:2
Finals:
Fah > Refallen 3:2
The Code A ends with Fah, another rising player from Thailand, beating Singapore's youngest talent! With amazing bo5 semi's and finals, the replay pack is a must see if you missed out during the livestream of the games!
King of the Hill Australia Current KotH: nGenLight
Tune in two nights each week to see some of the best and up-and-coming Australian players on the SEA server duke it out King of the Hill style in this latest event. Nine players in a season will have the chance to take the $50+ prize at the end of the season if they are the current king. Each match is Bo5 and games will be played on thursday and friday evenings!
Also, if you missed the livestream, the replays can be found below.
Light proves to be unstoppable! Taking out another 2 players this week ? Will he win it all ? Stay tuned! Results
King of the Hill Singapore Tune in two nights each week for Singaporean King of the Hill action. The format will be the same as the Australian KOTH event, where nine players in a season will have the chance to take the AU$100 prize ($50 from deL, $50 from MAMA BEAR) at the end of the season if they are the current king. Each match is Bo5 and games will be played on thursday and friday evenings. Results
Congratulations to Aeon for winning BSG Open #13! He gets to have three replays analyzed by a SC2SEA professional! Having trouble with certain match-ups or don't know what you're doing wrong ? Participate and hopefully win this tournament to have some solid, tried and true advice to guide you in future matchups !
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GPD Open #5 Gold, Platinum, Diamond Winner: TkShadow Congratulations to TkShadow! He takes home $10 in cash, and also qualifies for the next Masters cup on 10/4/11 and the chance for win the $70 1st prize, $20 2nd, and $10 3rd for that event. Wildcard qualifying spots may also be given for impressive play outside of the top 8.
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Fade Monthly Open (March) Winner: inF - $25
Second Place: wonderland - $15
With double elimination format and a prizepool, FMO comes back with a bang! inF takes home $25 and is crowned champion with only ONE loss the entire tournament! Congratulations to inF!
-Main story- Moonglade's acceptance in the NASL
SEA's very own Moonglade has been accepted into the NASL! He'll be playing in the same division as Kawaiirice, LiquidHaypro, Naniwa, Slush, Axslav, Strelok and dde!
------------------------------Other scene happenings------------------------------ The new SC2SEA betting system!
We are proud to announce own very cool betting system created by Veteris - the SeaBet.
The Better with the highest points (win ratio to be used in a tie) will win a very cool achievement badge "Nazmus's Prophecy" at the end of the SEASL.
Check out all the matches for the next 2 weeks below and start placing your bets!
Bets close at match time so 7pm SGT for today's games.
Bet early on all the matches these 2 weeks to avoid disappointment!
------------------------------Notable Clan Transfers------------------------------ iceiceice from rLs has transferred to FXO. tgun has joined FXO. Targa has joined inFi. iaguz has joined aLt.
Crevasse undoubtedly falls under the category of the larger maps. However our Protoss hero Refallen has decided go for 3gates to pressure our Terran commander Fah whilst adding on a robotics facility. Meanwhile Fah already has CC at 50% to completion and a banshee almost out with cloak on the way rushing towards Refallen’s mineral line, abusing his later robotics and lack of detection. Even with such a tech and econ centered build, Fah managed to hold off the aggression with bunkers and repair.
Two pronged cloak banshee attacks at Refallen’s main and natural racked up a cumulative total of 27kills AND forced Refallen to be defensive while Fah geared up for a raid with 3 full medivacs, Fah knew the Protoss's only answer to the banshees at the point of time was stalkers and he was already prepared with a raven with full energy to combat the stalker based army.
Being active with his observers Refallen already caught wind of Fah’s raid and was a step ahead, positioning his army to intercept the path of the drop. However, Fah managed to evade the army entirely and drop all his troops directly in the main. With all his troops already on the icy floor, Refallen had to engage head on as he could not take advantage of the slow unloading of a bigger army. Fah smartly snipes pylons to prevent warp-in reinforcements before engaging the sentry-stalker based army while dropping 2 P.D.D's. Refallen smartly uses his sentries to kill the P.D.D, however a 2nd ongoing attack at the undefended natural during the battle that took out a decent number of workers forced the protoss to tap out.
Map - XelNaga Caverns iaguz(red Terran) spawns at the top, inf(pink Zerg) spawns at the bottom
From the SEA StarLeague games comes a game really worth looking at. This is a high stakes 3rd place Zerg vs Terran match played on XelNaga Caverns. iaguz, our red terran, opens up with a standard 2 barracks pressure build whilst building an expansion CC. Targa, the pink zerg, does a hatch first before pool. With the information his first scouting drone brings, Targa makes a precautionary - but slightly earlier than needed move. He takes 2 drones to scout around the chasm to his natural expansion.
Definitely a hater of bunker rushes
iaguz makes a threatening push with 7 marines whilst his expansion command center is building up. He kills off a few zerglings, and forces drones to evacuate the natural expansion, then decides to back off via the natural expansion's side alleyway before zerglings hatch.
Wise decisions
Targa is not one to take it lying down, however. His zerglings lie in wait at the path to the right of the gold base take out the retreating marines.
Lings with a vengeance!
iaguz micros the marines to the best of his ability, but is unable to overcome the zerglings. Both players start transitioning into the mid-game. iaguz claims his expansions, sets up 2 bunkers over there, and grabs siege mode research while producing tanks, marines and medivacs. Targa has started teching to lair, grabbing a baneling nest on the way while pumping lots of drones and claiming a third expansion in his valley. Once his lair tech is done, he grabs an infestation pit and starts researching energy for infestors.
Patch 1.3 fotm
iaguz had been turtling really hard; he moves out with his marines to find that the creep had expanded to his gold base. He utilizes a scan to take out the creep tumors and begins tearing down his gold rocks, then goes back to creep tumor clearing. He ventures too near Targa's infestors and too far away from his tanks, resulting in a bunch of marine casualties coupled with many red life marines.
Score! Could've been better though
Meanwhile, Targa delays iaguz's gold base from landing with a burrowed zergling. He also takes 2 infestors to tunnel underground to iaguz's natural expansion, where he kills a few scvs and a maurauder.
iaguz mounts an attack at Targa's third base with tanks and his bioball. It is completely crushed by the combined zerg force of zerglings, banelings and infestors. iaguz had also sent some marines to kill some drones harrassing the back of the 3rd base's mineral line, but infestors clean it up easily.
This time, Targa decides to attack he manages to net some more marines kills., but ultimately retreats with his infestors.
Targa's worker count is now 70 as compared to iaguz's 48. Iaguz has his gold base as his 3rd expansion, but Targa has 4 bases in total. Concerned about the increasing infestor count, iaguz resolves to deal with more tanks, and drops down 2 additional factories with tech labs. However, Targa is one step ahead of him. He has already obtained hive tech and is teching towards a greater spire. He even has mutalisks out harassing the scvs of iaguz's gold base. iaguz, probably realizing that he is behind makes a push with tanks and bio towards Targa's 3rd base.
Though he succeeds in taking out the zerg base, his own gold base is under mutalisk pressure. Nearly ALL of his scvs mining at the gold base is taken out before the mutalisks are chased away. iaguz finally meets his end as a significant number of broodlords, combined with banelings, zerglings and infestors crash into his siege tank line and overwhelms it easily. iaguz ggs.
Will there be a metagame shift into more infestor play thanks to patch 1.3? Targa definitely showed us the effectiveness of infestors. I don't think he's the best infestor user yet, but we all can see how effective it can be based on this replay.
Fungal growths likely made iaguz think twice about doing more drops, because the more medivacs you lose, the harder it is to heal your marines - and the drop could be shutdown really easily given targa's fantastic creep spread and overlord vision. The growing infestor count prompted iaguz's decision to get an increased number of tanks and even marauders to withstand the fungal growths. This gave Targa the time to get broodlords and utilize his mutalisks to exploit the lower marine count. In the past, the damage of fungal growth was really slow, but now the damage can really hurt. It's time to take a good look at infestors again.
Last edited by cure; Mon, 28th-Mar-2011 at 6:58 PM.
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