[Blizzard]Wings of Liberty Balance Update -- December 4, 2012
Wings of Liberty Balance Update -- December 4, 2012
To quote the original article directly:
While we agree that Infestors are being used too abundantly in many games, we are aiming to address this concern carefully to ensure that we don’t completely discourage the use of Infestors.
Generally speaking, we want to slightly reduce Fungal Growth in all three matchups, and we feel reducing the casting range would help us achieve this goal. We anticipate that the reduction in health for Infested Terran eggs will be most noticeable in the PvZ matchup when Psi Storm is used. The Raven change helps Terran players in late game TvZ scenarios and has the potential to introduce new Terran late game strategies.
On December 4, after a brief maintenance period in each region, the following balance changes will take effect globally:
Terran
Raven seeker missile upgrade removed.
Zerg
Infested Terran eggs health down from 100 to 70
Fungal Growth range down from 9 to 8
Again, to be clear, these changes will take effect after a short maintenance in each region is complete, and neither a patch nor any other special action will be required to experience them in-game.
Our plan is to apply this balance update and monitor the effects of these changes. The extensive testing and quality of feedback we’ve received on the last two balance maps have allowed us to make this call. Please keep in mind that our goal with this patch is to make small changes that nudge balance in the right direction. With Heart of the Swarm launching in March, we will have more time to address balance concerns further if necessary.
Thank you for helping us playtest and sharing your feedback on the last two balance maps.
Limiting fungal range more is a good start, so its harder to hit spellcasters before they either emp or feedback you. Although, I think they'd need to be outranged if that was to work really.
No idea why they didnt make fungal just not work vs spellcasters, as that'd fix every problem they were looking to fix.
Well, the main classification for spellcasters is psionic, and they tried that and said too many other protoss units (DT/archons/sentries/warp prism/mothership) are psionic that it was too big a change.
how hard could i tbe to just make a new class? for ghosts infestors templar and sentries?
It's not a technical limitation. It's more their philosophy of making the game watchable as an e-sport. They don't like having to put too many conditions on spells to the point where it can become overly complex and unclear to a spectator what is going on.
It's not a technical limitation. It's more their philosophy of making the game watchable as an e-sport. They don't like having to put too many conditions on spells to the point where it can become overly complex and unclear to a spectator what is going on.
That's definitely true. I feel they have an internal deadline to meet with patches and they spend most of it throwing out those maps and getting feedback then realize their map sucks, they need more time which they don't have so they just chuck out random changes.
Like range 5 queens.
LIKE RANGE 5 ******* QUEENS.
Anyways, I am excite! It's not much but it very well might do quite nicely.
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it was rather sad so the GSL finals be so..... bland, game wise. i brought 2 ppl who dont really know about Sc2 to the melbourne barcraft and yeah..........cluster-**** is the best way to describe all but game 1.
Going from 9-8 range is a pretty big change i feel. Nearly every game my infestors are behind ff's and can barely get a fungal of, but now wont be able to. Also collossi will be much more effective than before too. Not sure how much the terran change will really impact as I rarely see hsm used atm anyway, but i spose it couldnt hurt coupled with less fungal range and less egg hp. Another benefit if less health is i believe this means that tanks will need 1 less shot to kill infested terran eggs, so the engagement went zerg shits out like 9 eggs then runs in could be more effective.
Overall I like this by blizzard, its small changes so they dont completely break the game like people have said in the past, which means they are learning from their mistakes. Remember the immortal change from 5-6 range? It actually did change a lot, so expect this to as well.
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