Ok I'm pretty free today and I'm going to be working on the thread now. If anyone has information or wants to be assisting me in this please pm me. I could really use the help
GAMEPLAY
- Enabled Bane in Captain's Mode.
- Bane: Fixed the attack timing on when Nightmare gets transfered.
- Bane: Fixed Enfeeble working on Roshan
- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
- Bane: Fixed Nightmare being able to transfer to towers and wards.
- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.
- Batrider: Fixed timing of Firefly damage ticks.
- Batrider: Fixed rounding error with Firefly damage ticks.
- Bloodseeker: Fixed Rupture hurting cycloned units.
- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.
- Death Prophet: Fixed Silence not affecting basic units.
- Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
- Faceless Void: Fixed Courier interaction with Chronosphere
- Jakiro: Macropyre now does the correct amount of damage with a Scepter.
- Jakiro: Fixed Macropyre not hurting siege units.
- Omniknight: Fixed Repel canceling Ursa's Overpower.
- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.
- Spirit Breaker: Fixed Netherstrike vs cycloned units.
- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.
- Ursa: Fixed Fury Swipes incrementing when the attack missed.
- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.
- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.
- Attributes can no longer fall below 1.
- Fixed some issues with negative mana regeneration.
- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
- Fixed Armlet not draining life while you are magic immune.
- Fixed couriers not being able to use wards.
- Fixed temporary trees (like Sprout) not respecting the pause.
UI
- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
- Captain's Mode now has 5 bans once again.
- Added countdown when unpausing the game.
- The spectator graph events now get correctly cleared when rewinding in a demo.
- The tooltip for Doom now correctly updates when Doombringer has a Scepter.
- Inventory keys are now hidden while spectating.
- The combat log now works while spectating and in replays.
- Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.
VISUALS
- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
- Updated Lifestealer's Open Wounds and Infest effects for clarity.
- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
- Added Team Only Marker for Kunkka's Ship
- Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds
- Perf and visual tweaks to Alchemist's Acid Spray
- Made Pudge's hook conform to terrain for more accurate visual read
- Tinker Rockets now visually show duds when no enemy units are available
- Fixed buildings visually popping back to earlier state when being damaged repeatedly.
- Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously
- Fixed Split Earth drawing in FoW in some situtaions (Roshan)
AUDIO
- Updated Rupture effect.
- Announcer now says "Single Draft" when starting single draft mode.
- First Blood lines now play mapwide.
-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.
BOTS
- Bot difficulty now defaults to Normal.
- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
- dota_bot_dump_state can now be run in non-cheat-enabled games.
- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
- Added Passive bot difficulty level, in which they won't do anything but lane.
- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).
UNDOCUMENTED
- Updated Queen of Pain's hero icon.
- Added ability icons for Roshan's first three abilities.
- Added idle injured animations for the following heroes:
Axe
Beastmaster
Broodmother
Lifestealer
Shadow Shaman
- Added a spawn animation for Bane.
GAMEPLAY
Added Bane
Added Co-op matchmaking games versus bots.
Fixed bug with kill credit when illusions get the kill.
Charge of Darkness and Wrath of Nature no longer alert the target to attack the caster if the target is far away.
Fixed Mekansm not healing you if it activated right after you come out of Astral Imprisonment.
Fixed bug with Astral Imprisonment disappearing from invisible units.
Fixed Essence Aura triggering on zero cooldown spells (like Ball Lightning).
Fixed being able to trigger Essence Aura with Toss when there are no valid targets to Toss
Enabled Outworld Destroyer in Captain's Mode.
Restored previous Blink double click behavior.
Fixed Courier Speed Burst canceling Transfer Items.
UI
Fixed dragging an item from the courier to a hero's inventory not combining an item properly.
Fixed some audio settings are not saving correctly (speech level, background sound, boostgain).
Selling items no longer factors into gold-per-minute.
Added an option to autoselect summoned units and illusions to the game settings.
Fixed bug with camera jumping up and down when moving the mouse in the minimap while in spectator chase cam.
Fixed bug with moving the camera and creating selection windows while in spectator chase cam.
Fixed bug with some heroes having their Ultimate fire when ALT-TAB (or Windows key hit).
Fixed some game interface settings not saving.
Fixed bug where having legacy selected at load wasn't disabling the hero, courier, and neutral binds.
Added specular, texture quality, and render quality to video settings as performance trade-offs
Various improvements to unit selection/targeting feedback
Increased maximum number of people in each chat channel.
Accepting a game invite via Steam will join that person's party.
Ignore/unignore options now shown for friends in the main menu.
VISUALS
Added a number of aura effects.
Fixed Tiny's tree not being properly equipped in his stone grip.
Fixed an issue where hero movement would stutter on some network connections.
AUDIO
Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.
BOTS
Made bots want to pick up Cheese with the same rules that they use for picking up Aegis and Rapier.
Improved bot last-hit logic.
Bots will now deny using the same logic they use for last-hitting.
Bots now last-hit and deny while farming a lane, just as they do during the laning phase.
Fixed issues with loadouts of Bane, Kunkka, and Sniper.
Fixed bugs with bots geting stuck trying to purchase an item, failing to purchase an item, or dumping items on the ground due to a full stash.
Bots will stop farming just for buyback when they have 1.5x their current buyback cost.
If a bot's stash is completely full, they are now more likely to pick their stuff up regardless of its value.
UNDOCUMENTED
Updated The Radiant siege creep model.
Added a new effect that fades your health bar when one of your units is not selected.
Added new run animation for Broodmother's Spiderlings.
GAMEPLAY
- Added Shadow Demon!
- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
- Fixed Dust of Appearance not affecting magic immune heroes.
- Added support for Shared Unit Control.
- Added support for Disable Help.
- Fixed illusion kill crediting.
- Bane: Fixed Nightmare being able to affect magic immune units.
- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
- Broodmother: Fixed Insatiable Hunger not being purgable.
- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
- Pudge: Fixed being unable to hook Nightmared targets.
- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
- Warlock: Fixed being unable to force staff your Golem.
- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.
- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.
UI
- Added copy + paste support.
- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
- Item Auras now show buff icon on the carrier (Basilius, Aquila).
- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.
BOTS
- Added a difficulty level setting for coop bot matchmaking
- Made bots increasingly bad at last-hitting as you lower difficulty level.
- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
- Bots now have a moderate aversion to Radiance damage.
- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
- On Easy, bots won't focus on breaking channels with stuns.
- On Easy, bots won't try to dodge projectiles.
- On Easy, the bots will never push with more than 3 heroes.
- On Medium, the bots will never push with more than 4 heroes.
- Bots will no longer try to stun to break Windrunner chanelling Power Shot.
- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
- Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.
- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
- Fixed bug where bots would path to the wrong location when farming a neutral camp.
GAMEPLAY
Enabled Bane in Captain's Mode.
Bane
Fixed the attack timing on when Nightmare gets transfered.
Fixed Enfeeble working on Roshan
Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
Fixed Nightmare being able to transfer to towers and wards.
Batrider
Fixed being unable to easily pull units over cliffs with Flaming Lasso.
Fixed timing of Firefly damage ticks.
Fixed rounding error with Firefly damage ticks.
Bloodseeker
Fixed Rupture hurting cycloned units.
Chen
Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
Death Prophet
Fixed Exorcism hitting an invisible hero if the hero was hit before.
Fixed Silence not affecting basic units.
Dragon Knight
Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
Faceless Void
Fixed Courier interaction with Chronosphere
Jakiro
Macropyre now does the correct amount of damage with a Scepter.
Fixed Macropyre not hurting siege units.
Omniknight
Fixed Repel canceling Ursa's Overpower.
Outworld Destroyer
Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
Pugna
Fixed Netherward mana degen not showing the proper numbers for players.
Spirit Breaker
Fixed Netherstrike vs cycloned units.
Tinker
Fixed Rearm refreshing level 2 and 3 of Necronomicon.
Ursa
Fixed Fury Swipes incrementing when the attack missed.
Vengeful Spirit
Fixed Wave of Terror hp loss not properly functioning on magic immune units.
Warlock
Fixed Golem being considered a creep for some spells like Paralyzing Casks.
Attributes can no longer fall below 1.
Fixed some issues with negative mana regeneration.
Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
Fixed Armlet not draining life while you are magic immune.
Fixed couriers not being able to use wards.
Fixed temporary trees (like Sprout) not respecting the pause.
UI
Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
Captain's Mode now has 5 bans once again.
Added countdown when unpausing the game.
The spectator graph events now get correctly cleared when rewinding in a demo.
The tooltip for Doom now correctly updates when Doombringer has a Scepter.
Inventory keys are now hidden while spectating.
The combat log now works while spectating and in replays.
VISUALS
Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
Updated Lifestealer's Open Wounds and Infest effects for clarity.
Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
AUDIO
Updated Rupture effect.
Announcer now says "Single Draft" when starting single draft mode.
First Blood lines now play mapwide.
Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.
BOTS
Bot difficulty now defaults to Normal.
Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
dota_bot_dump_state can now be run in non-cheat-enabled games.
Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
Added Passive bot difficulty level, in which they won't do anything but lane.
Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).
UNDOCUMENTED
Updated Queen of Pain's hero icon.
Added ability icons for Roshan's first three abilities.
Added idle injured animations for the following heroes:
Axe
Beastmaster
Broodmother
Lifestealer
Shadow Shaman
Added a spawn animation for Bane.
Thanks a lot vetris ! I'm sorry I haven't done anything yet, but I'm getting ready for when school reopens. I will try my best to get something done before the hols end.
EDIT: Also seeing as a lot of people want Dota 2 beta keys I guess I'll have to work on that somehow. But please take note I'm not doing to so I can get hold of a dota 2 key or so that if I have them I can give them away. It has nothing to do with the keys, just want to help people know about Dota 2, like Joseph Kony
Anyways I think if we could just have some sort of small scale key trading sort of thing going on here it'd be nice enough. I think only a small fraction of users here would want a beta key and if some of us do get some extra keys which they don't have a use for, perhaps we could share them between fellow sc2sea guys. It doesn't have to be big like the one over at TL, just enough to help that small fraction of sea players =)
is dota 2 just the same as lol? cause i hate lol but im interested in playing one of these games if its not terrible.
If you have played DotA 1 on WC3 before, then have also tried LoL, you will find DotA 2 kind of like a in-betweener since it has of course, the gameplay like DotA 1, but then the movement of units and some of the physics do feel slightly like LoL. I would consider looking at some VODs or something if you're really interested in the comparison between DotA2 and LoL.
If you have played DotA 1 on WC3 before, then have also tried LoL, you will find DotA 2 kind of like a in-betweener since it has of course, the gameplay like DotA 1, but then the movement of units and some of the physics do feel slightly like LoL. I would consider looking at some VODs or something if you're really interested in the comparison between DotA2 and LoL.
More like its DotA on WC3 with updated graphics and engine. LoL is different in more than one way and I think its different enough to warrant saying that they are different moba games that's suitable to different people.
I gots the beta this morning, will probably be up for some games later in the evening guys, But I've pretty much next to no experience in dota style games though.
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