Was just wandering through the B.Net d3 forums and I came across this. I think this plot is way better than the actual one and was wondering what you guys thought of this. (I did not write this) http://us.battle.net/d3/en/forum/top...0111877?page=1
___________________________________ make something idiotproof and someone will invent a better idiot.
^^ it's chris metzen, has the same plot twist every single time.
Diablo 1 there was no story to speak of, but the game manual did a fantastic job of setting up the whole scene.
Thing is the story in d2 was not that great too, but it had something that made it fun to follow. I liked the way marius narrated the story with the dark wanderer.
Whereas in D3 it seems a bit forced, and the story doesnt seem to have a nice flow. You know it's bad when a forum guy can cook up something that just seems a lot better than a whole creative team at blizzard can do in half a decade or so.
The lore drops were quite fun though.
D2 seemed so much more darker than d3... D3 just doesnt have the same sense of dread that D2 had, I'ts probably due to the fact that diablo now has boobs and a training bra though.
Diablo 1 had a simple story. Kill Diablo. Occasionally you got a quest like kill the skeleton king Leoric or kill the butcher or find out why the Tristram well is a pee colour and kill things until it's fixed. It had a good soundtrack, things looked ******* dark and scary (without really being these things, if Diablo was actually a scary game I would not have played it when I was 9). The game kept things simple because it was a simple game; you walk around and kill shit and pick things up and use it to kill more shit and occasionally you talked to people to get a sense of atmosphere and quests and eventually you killed diablo.
D2 expanded on this with Kill Diablo 2 (and friends). It's mostly the same as D1 just a bit more open, more environments, better graphics, similar-ish soundtrack but the same simpleness to it.
D3 they went for a different approach. D3 uses it's story elements to encourage players to keep going with a sense of urgency. You can't play for 20 mins without a quest developing somewhat, some dialogue, a big enemy being slain and new environments to explore. It's kept to a much faster pace then d1/2 (where you could go through 5 levels of samey Labyrinth without really too much difference other then different coloured zombies, etc) and it's very tightly contained and delivered, and this is good. A game like d3 is all about grinding, and what the game is trying to do is convince the player they aren't actually doing this, that they are working towards some big payoff (Kill Diablo!) and the story telling towards this aim is actually pretty good.
And that's something I like about modern games, I like how they have all these neat ways to build worlds, tell stories and be exciting and fun. I ******* hate how a lot of them feel boring or cliched or poorly written or easily guessable (d3 managed to get like all of those).
What I like about the link in the OP is the idea that the player should feel a desire to kill the villain which is something the previous diablo games never really tried to do. In d1 and 2 you went and killed diablo because the game is just called diablo, go kill him! I didn't understand why my Necromancer's motivations for wanting to kill Mephisto or anything about Mephisto's character other then apparently he's the lord of hate... whatever that means, and I didn't really need to. The game wasn't trying to do that, it's just called Diablo.
D3 does sort of do this, my barbarian seemed to want to kill Diablo and Azmodan and Belial because he's a noble sort who kills evil. Why? Because it's convenient.
Anyway I'll stop typing now because I'm probably blathering quite a bit and I really ought to play some Starcraft or something.
yea i dont enjoy fan fiction but im glade i read that. brilliant read, sick storyline (except for dual boss that is a bit much lol!) would rather just rip out head and appear later
yea i dont enjoy fan fiction but im glade i read that. brilliant read, sick storyline (except for dual boss that is a bit much lol!) would rather just rip out head and appear later
Thought you skipped all in-game storyline too?
Love the alternate storyline! Dual boss thing sounds awesome haha
Yeah there really is a lack of story-line. I feel like a lot of you guys who are really into this game grew up with it so there is the nostalgic factor driving you to keep playing.
I didnt grow up with it. I only bought it because it was a Blizzard game and everyone was hyped as shit.
Its not that i don't necessarily enjoy it, but i don't feel compelled to play it. Im not sitting at work with a feeling of 'i cant wait to get home and play some freaking diablo!'
As a new player to the franchise, all I see is a massive grind with little story-line and not much reward. I'll eventually finish the game on normal, and definitely give it another chance when pvp comes around, but other than that probs wont play it much more!
Im interested as to how many others feel this way..
___________________________________
I wanna be
The very best!
Like no one ever was
Dooo dooo dodo!
Yeah there really is a lack of story-line. I feel like a lot of you guys who are really into this game grew up with it so there is the nostalgic factor driving you to keep playing.
I didnt grow up with it. I only bought it because it was a Blizzard game and everyone was hyped as shit.
Its not that i don't necessarily enjoy it, but i don't feel compelled to play it. Im not sitting at work with a feeling of 'i cant wait to get home and play some freaking diablo!'
As a new player to the franchise, all I see is a massive grind with little story-line and not much reward. I'll eventually finish the game on normal, and definitely give it another chance when pvp comes around, but other than that probs wont play it much more!
Im interested as to how many others feel this way..
I can see why, I'm pretty sure that if I didnt play the first two games, I would've thought this was a fun game, but not become a massive fan.
The first two games in the series were huge genre defining games. Do check the games out if you have time. Apart from the story there is a certain diablo charm that was there in the last two games that is missing here. Maybe it's the different art style(I like the art but..), or maybe it's matt eulmans music that is missing, for me the diablo music was a massive part of the feel of the game, now it sounds okay, it does it's job, but doesnt really haunt you like the way the previous two games did.
I agree totally with Divinity
I was not an established fan of Diablo and never really bothered looking at any of the d1 or d2 story summaries. The story is... well its been said here already - I usually love stories, even badly told ones, as long as it can hook me in some way and d3 fails
But that said the game is fairly fun - technical problems aside - and I REALLY like the way lore is presented. And usually I hate lore but they way it is done in diablo 3 adds depth to the world especially when you are listening to stuff about a type of monster while killing it
IMO bin the story and have the player directed by the lore drops
There is an event that gets you an achievement with his name. But that's about it I think.
___________________________________
Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
When you first watch it you assume its just azmodan being a twat to leah for no apparant reason.
After finishing the game, diablos grand plot etc. etc. It's apparant it wasn't leah at all he was talking to, but rather diablo.
However, that being kinda cool doesn't make up for the general horrific act 2 story-line of "here's this boss we've been hyping since early in act 1 that killed everyone's favorite diablo character... And she's really lame, easy as shit, and there's no sense of accomplishment in killing her at all." transition into "here's the kid emperor, he's obviously belial" into "build this guy, who will so obviously betray you they don't even bother trying to hide it" into "Yep, the emperor is the guy you obviously thought he was".
When you first watch it you assume its just azmodan being a twat to leah for no apparant reason.
After finishing the game, diablos grand plot etc. etc. It's apparant it wasn't leah at all he was talking to, but rather diablo.
However, that being kinda cool doesn't make up for the general horrific act 2 story-line of "here's this boss we've been hyping since early in act 1 that killed everyone's favorite diablo character... And she's really lame, easy as shit, and there's no sense of accomplishment in killing her at all." transition into "here's the kid emperor, he's obviously belial" into "build this guy, who will so obviously betray you they don't even bother trying to hide it" into "Yep, the emperor is the guy you obviously thought he was".
Whilst I agree that Belial was a terrible liar and Azmodan wasn't exactly a strategic mastermind, that guys suggestions really sucked. I liked that we had mini-bosses to divide up our goals (Leoric, Maghda, Khule, Spider Chick) whilst keeping in mind that there was some big bad overseer behind them, and overall I was happy with the delivery. Fighting both of the games' Prime Evil's back to back woulda been weird, and imagine the continuity gap between Act 1 and Act 4!
But yeah, like Pinder said, the Maghda fight was a total joke.
oh yea htat's another silly thing that bothered me. THEY KILLED CAIN WHAT THE ****?!? And they replaced him with Leah.
When he died I seriously thought "well ok that was a shitty way to go for Diablos main character person but it's ok, that was pretty lame I can only assume that he'll show up later and it'll be awesome".
Nope. He was plain dead never to return. Whoevers responsible for that ought to have something bad happen to him.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.